Game |
Achievement |
Points |
|
|
Gift of the Silver Tongue |
1.16 |
As the Merchant, swap an Object for a Magic Object. |
|
|
A Perilous Journey |
0.95 |
Move to the Plain of Peril after defeating the Lord of the Pit. |
|
|
Into the Unknown |
1.31 |
As the Sage, win the game without ever consulting the decks. |
|
|
A Tale of Good and Evil (where Evil wins for a change) |
0.96 |
As the Dark Cultist, take a life from a character of Good Alignment. |
|
|
A Knight's Tale |
1.31 |
As the Knight, slay the Miser Dragon. |