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Game Achievement Points Unlocked
Toys in Their Boxes Toys in Their Boxes 1.06 11/05/2016 08:35:26
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
Escapology Escapology 1.29 11/05/2016 08:22:57
(JtRH) L7:1E - Enter from the West or North and reach the stairs
Follow the Arrow Follow the Arrow 1.04 11/05/2016 08:07:50
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
Visibly Invisible Visibly Invisible 1.09 11/05/2016 07:03:07
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
Lend a Helping Hook Lend a Helping Hook 1.27 11/05/2016 06:46:14
(JtRH) L6:1S1E - Complete the room without turning your sword
Alone Among the Stones Alone Among the Stones 1.02 11/05/2016 05:53:30
(JtRH) L6:3N3E - Clear the room without using Halph
Everyone Loves a Wubba Everyone Loves a Wubba 1.05 11/05/2016 03:01:26
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
Like Roaches in a Trap Like Roaches in a Trap 1.00 11/05/2016 02:19:11
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
Two Wrongs Make a Right Two Wrongs Make a Right 1.20 11/05/2016 01:52:31
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
Westward Ho! Westward Ho! 1.15 11/05/2016 01:45:30
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
Another Useless Orb Another Useless Orb 0.98 11/04/2016 23:56:17
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
Making an Impression Making an Impression 0.97 11/04/2016 23:31:28
(JtRH) L1:2N3W - Clear the room without using a tunnel
A Cat and Roach Game A Cat and Roach Game 0.92 11/04/2016 23:27:18
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room

Locked achievements

Game Achievement Points
V for Victory V for Victory 1.11
(JtRH) L1:6N5W - Clear the room without standing on a tunnel
Don't Turn from the Task Don't Turn from the Task 1.12
(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb
Dungeon Economics Dungeon Economics 1.00
(JtRH) L2:3E - Clear the room without using the eastern orb
Clearing the Arena Clearing the Arena 1.10
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
Free and Equal Free and Equal 1.20
(JtRH) L3:3N3W - Clear the room without striking the orb
Fight Them on the Trapdoors Fight Them on the Trapdoors 1.21
(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors
Bottom to Top Cleaning Bottom to Top Cleaning 1.09
(JtRH) L4:1N2E - Enter from the South and clear the room
The Steady Smitemaster The Steady Smitemaster 1.29
(JtRH) L4:1E - Clear the room without turning your sword
Steady as a Rock Steady as a Rock 1.35
(JtRH) L6:4N1E - Clear the room without turning your sword
Wake Me Up Before You Go Wake Me Up Before You Go 1.27
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
You Chose... Poorly You Chose... Poorly 1.15
(JtRH) L8:3S1E - Enter from the North and clear the room
Where Have All the Serpents Gone? Where Have All the Serpents Gone? 1.23
(JtRH) L8:5S - Clear the room without striking the orb
One Orb to Rule Them All One Orb to Rule Them All 1.23
(JtRH) L9:1S1W - Clear the room, striking only one orb
The Mountain Comes to Mahomet The Mountain Comes to Mahomet 1.17
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
Tar Toccata Tar Toccata 1.15
(JtRH) L10:2E - Clear the room of tar without turning your sword
He Outlived His Usefulness He Outlived His Usefulness 1.25
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
The Abyss Gazes Also The Abyss Gazes Also 1.33
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
Peaceful Coexistence Peaceful Coexistence 1.12
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
Gordian Knot Gordian Knot 1.11
(JtRH) L11:5N - Clear the room without stepping on a fuse
Patrick's Puzzle Patrick's Puzzle 1.33
(JtRH) L12:2N2E - Clear all tar
Tar Fugue Tar Fugue 1.23
(JtRH) L12:1N - Clear the room without turning your sword
Clean Sweep Clean Sweep 1.33
(JtRH) L12:1E - Clear all tar
Clash on the Big Bridge Clash on the Big Bridge 1.25
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
Relentless Pursuit Relentless Pursuit 1.20
(JtRH) L13:3N1E - Trap the Goblin King
Never Turn Your Back Never Turn Your Back 1.20
(JtRH) L13:2N1E - Clear the room without turning your sword
Getting to the Heart of the Matter Getting to the Heart of the Matter 1.27
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
Ready for the Guests Ready for the Guests 1.40
(JtRH) L14:3N3W - Clear all mud by turn 900
Deja Vu Deja Vu 1.20
(JtRH) L14:2N3W - Clear the room by turn 30
Clear as Mud Clear as Mud 1.23
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
Stuck in the Mud Stuck in the Mud 1.20
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
The Honest Smitemaster The Honest Smitemaster 1.27
(JtRH) L15:1N3E - Clear the room without placing any decoys
Keep Away from the Edge Keep Away from the Edge 1.30
(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor
Wub is All Around Wub is All Around 1.18
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
Cunning as a Serpent Cunning as a Serpent 1.21
(JtRH) L15:1S1W - Enter from the North and clear the room
Abstinence Abstinence 1.18
(JtRH) L15:1S4E - Clear the room without using the decoy potion
The Red Snake of Courage The Red Snake of Courage 1.21
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
Great Snakes! Great Snakes! 1.21
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
But Four's a Crowd But Four's a Crowd 1.15
(JtRH) L17:3N1E - Clear the room using only three decoy potions
A View from Above A View from Above 1.27
(JtRH) L17:2N1E - Enter from the North and clear the room
Stuck in the Middle with You Stuck in the Middle with You 1.29
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
Finish What You Start Finish What You Start 1.25
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
Sometimes That's the Best Kind of Help Sometimes That's the Best Kind of Help 1.35
(JtRH) L18:1S2W - Clear the room without using Halph
Down, Along, Up, in That Order Down, Along, Up, in That Order 1.15
(JtRH) L19:2N1W - Take the southern passage first to clear the room
Snakes on a Euclidean Plane Snakes on a Euclidean Plane 1.15
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
Avoid the Squeeze Avoid the Squeeze 1.40
(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door
Charge of the Smite Brigade Charge of the Smite Brigade 1.25
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
A True Warrior Uses His Sword A True Warrior Uses His Sword 1.12
(JtRH) L20:2N - Clear the room without setting off any bombs
Walk Through the Storm Walk Through the Storm 1.35
(JtRH) L20:2W - Clear the room without stabbing any tar or mud
A Monster Made of Eyes A Monster Made of Eyes 1.23
(JtRH) L22:3N3W - Take the western route and clear the room
The Locked Room Mystery The Locked Room Mystery 1.29
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
Smart, but Not Smart Enough Smart, but Not Smart Enough 1.40
(JtRH) L22:3N - Enter from the South and clear the room
Only Passin' Through Only Passin' Through 1.12
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
Beethro Has a Brain Too Beethro Has a Brain Too 1.27
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
Many Feet Make Light Work Many Feet Make Light Work 1.55
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
Buridan's Decoy Buridan's Decoy 1.37
(JtRH) L23:1W - Clear the room using only two decoy potions
Bright Eyes Bright Eyes 1.37
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
Mother of Some Roaches Mother of Some Roaches 1.23
(JtRH) L24:1S - Clear the room without striking the orb
The Decoy is a Decoy The Decoy is a Decoy 1.30
(JtRH) L24:1S1E - Clear the room without using the decoy potion
It's All Over Now, Baby Blue It's All Over Now, Baby Blue 1.37
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
Master of the Blade Master of the Blade 1.39
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
The Better Part of Valour The Better Part of Valour 1.51
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
Putting That Aside... Putting That Aside... 1.37
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
Save the Best for Last Save the Best for Last 1.35
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
One-Man Army One-Man Army 1.40
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
Repairing a Broken Dream Repairing a Broken Dream 1.42
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
Slayer of Slayers Slayer of Slayers 1.29
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
Complete Complete "Journey to Rooted Hold" 1.16
JtRH: Saw the ending and credits
Master Master "Journey to Rooted Hold" 1.33
JtRH: Completed the hold and cleared all secret rooms
Unnecessary Complications Unnecessary Complications 1.12
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open

Achievement Stats 1.22
Executed 4 queries
705.57 KiB memory usage
20 crawler available

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