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Game Achievement Points Unlocked
All in the Same Boat All in the Same Boat 1.28 03/19/2021 12:43:03
(TCB) EC:1S2W - Clear the room without using the northern platform
The Dark Side of Town The Dark Side of Town 1.42 11/25/2016 22:58:01
(TCB) Find the secret dark side of The City
Knowing is Half the Battle Knowing is Half the Battle 1.34 11/25/2016 22:58:01
(TCB) The Patronage: Find and talk to the Patrons
Fancy Meeting You Down Here Fancy Meeting You Down Here 1.32 11/25/2016 22:58:01
(TCB) DAA: Speak with Halph, then leave the room
I Got a Name I Got a Name 1.28 11/25/2016 22:58:01
(TCB) Get an official name from the Naming Office
A Room of Two Halves A Room of Two Halves 1.28 11/20/2016 12:44:05
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
Just Call Me "Mario" Just Call Me "Mario" 1.24 11/19/2016 10:50:50
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
Power Grab Power Grab 1.24 11/15/2016 08:55:56
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
Roach Family Planning Roach Family Planning 1.13 11/14/2016 21:39:21
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
Tourist in the Beneath Tourist in the Beneath 1.10 11/14/2016 21:39:21
(TCB) Take a stroll down the Golden Lane
Resoluteness Resoluteness 1.10 11/14/2016 21:39:21
(TCB) Return from The High Path
Patron of the Arts Patron of the Arts 1.09 11/14/2016 21:39:21
(TCB) Attend the theater

Locked achievements

Game Achievement Points
Complete Complete "The City Beneath" 1.39
TCB: Saw the ending and credits
Master Master "The City Beneath" 1.51
TCB: Completed the hold and cleared all secret rooms
Looking Out for Number One Looking Out for Number One 1.34
(TCB) Receive a promotion
Brotherly Understanding Brotherly Understanding 1.47
(TCB) Tell the searching brother about everything
Five Slayers (My Brain Hurts a Lot) Five Slayers (My Brain Hurts a Lot) 1.51
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
Back to the Past Back to the Past 1.51
(TCB) Revisit the Entrance room of JtRH:L25
Whodunnit? Whodunnit? 1.51
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
My Cold, Frozen Hands My Cold, Frozen Hands 1.14
(TCB) QfK:1N6E - Clear the room without turning your sword
All Around the Watchtower All Around the Watchtower 1.51
(TCB) TU:1N2E - Guide the roach around the outside of the square to clear the room
Turn the Lock and Turn Once Only Turn the Lock and Turn Once Only 1.30
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
The Bridge Beethro Can No Longer Cross The Bridge Beethro Can No Longer Cross 1.19
(TCB) TU:3E - Drop all trapdoors and exit to the east
Let's Twist Again Let's Twist Again 1.14
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
Slayer on a Hot Tile Roof Slayer on a Hot Tile Roof 1.39
(TCB) DU:4E - Clear the room without letting the Slayer die
Ring of Briar Ring of Briar 1.42
(TCB) UtL:1N4W - Reach the eastern exit
Simple Addition Simple Addition 1.32
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
I See You Standing on the Other Side I See You Standing on the Other Side 1.30
(TCB) EC:2W - Clear the room without letting the Slayer die
Chasm of No Return Chasm of No Return 1.32
(TCB) EC:2E - Clear the room without moving any platforms from east to west
Who Wants to Be the Guy? Who Wants to Be the Guy? 1.58
(TCB) TV:1N - Die in the last cutscene
A Legend in His Own Time A Legend in His Own Time 1.39
(TCB) TV: Eavesdrop on a bedtime story
The Play's the Thing The Play's the Thing 1.51
(TCB) D: Listen to the guards at the castle
Slaughter by the Water Slaughter by the Water 1.42
(TCB) D:2S1W - Kill all the guards
Changing of the Guards Changing of the Guards 1.47
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
So Much for Stealth So Much for Stealth 1.32
(TCB) KDND:1E - Clear the room, killing the SW roach queen first
Holding the Line Holding the Line 1.39
(TCB) RD:3S4E - Clear the room without going further west than the second checkpoint
The Longest Flight The Longest Flight 1.34
(TCB) RD:4S6E - Destroy all bombs before killing the roach
What Did I Come Back For, Anyway? What Did I Come Back For, Anyway? 1.42
(TCB) HV:1W - Backtrack through the cleared room without striking the orb
The Stronger We Our Bridges Do Build The Stronger We Our Bridges Do Build 1.42
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
Adder Subtracter Adder Subtracter 1.34
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
Smash and Grab Smash and Grab 1.30
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
Muddying the Waters Muddying the Waters 1.51
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
Decoy Double Cross Decoy Double Cross 1.42
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
Architect of Her Own Downfall Architect of Her Own Downfall 1.34
(TCB) Talk to Veemis
Divide and Conquer Divide and Conquer 1.32
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
Now You See Him... Now You See Him... 1.34
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
Bullet Time, with Swords Bullet Time, with Swords 1.44
(TCB) PH:4N - Clear the room without drinking the speed potion
Snap, Crackle and Pop Snap, Crackle and Pop 1.34
(TCB) PH:3N1W - Clear the room using only three bombs
Keeping a Steady Keel Keeping a Steady Keel 1.37
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
Snakes and Ladders Snakes and Ladders 1.34
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
Did You Just Punch Out Cthulhu? Did You Just Punch Out Cthulhu? 1.37
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
Killer Rabbit in the Headlights Killer Rabbit in the Headlights 1.42
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
Hero of Another Story Hero of Another Story 1.39
(TCB) FR: Speak with Tendry
He Died a Free Monster He Died a Free Monster 1.39
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
Fifty Ways to Leave Your Wubba Fifty Ways to Leave Your Wubba 1.51
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
Mirror Symmetry Mirror Symmetry 1.47
(TCB) FR:1N1W - Clear the room without moving the mirror
You Watch My Back... You Watch My Back... 1.47
(TCB) FD:2N3W - Clear the northern half of the room first
The Seven Dials Mystery The Seven Dials Mystery 1.51
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
No Giant Leaps for Mankind No Giant Leaps for Mankind 1.37
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
Don't Wake the Sleeping Giant Don't Wake the Sleeping Giant 1.44
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
A Small Man Among Giants A Small Man Among Giants 1.44
(TCB) RH:1N1E - Clear the room without using a tunnel
Unarmed and Dangerous Unarmed and Dangerous 1.47
(TCB) RH:3E - Clear the room without regaining your sword
We Must Cultivate Our Garden We Must Cultivate Our Garden 1.42
(TCB) AF:2N - Spawn a gel baby on the western pressure plate
Fair and Square Fair and Square 1.54
(TCB) AF:2N2E - While clearing the room, no goblin may step on a force arrow, or step on a yellow door again after coming out
Jack of All Tarstuffs Jack of All Tarstuffs 1.54
(TCB) AF:1S1E - Clear all tarstuff, without dropping all trapdoors
Honest Toil Honest Toil 1.42
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
A Bridge Too Far A Bridge Too Far 1.47
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
Shutting the Stable Door Shutting the Stable Door 1.47
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
The School of Hard Taps The School of Hard Taps 1.54
(TCB) LP:2N1E - Don't tap the westernmost door to clear the room
A Little Learning is a Dangerous Thing A Little Learning is a Dangerous Thing 1.42
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
Smitemastermind Smitemastermind 1.54
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
Suburban Smitemastery Suburban Smitemastery 1.62
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
Light Armor Light Armor 1.39
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
Not Without Honor in His Own Country Not Without Honor in His Own Country 1.39
(TCB) Reach the raft without having killed any Dugandite guards

Achievement Stats 1.22
Executed 4 queries
685.88 KiB memory usage
20 crawler available

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