Juego |
Logro |
Puntos |
Desbloqueado |
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Repairing a Broken Dream |
1,41 | 10/20/2020 09:39:47 |
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room |
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Complete "Journey to Rooted Hold" |
1,15 | 10/20/2020 08:27:00 |
JtRH: Saw the ending and credits |
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One-Man Army |
1,36 | 10/20/2020 07:21:57 |
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions |
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The Decoy is a Decoy |
1,28 | 10/20/2020 05:55:06 |
(JtRH) L24:1S1E - Clear the room without using the decoy potion |
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Mother of Some Roaches |
1,21 | 10/20/2020 04:01:20 |
(JtRH) L24:1S - Clear the room without striking the orb |
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It's All Over Now, Baby Blue |
1,34 | 10/20/2020 03:34:41 |
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room |
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The Locked Room Mystery |
1,28 | 10/19/2020 07:10:59 |
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room |
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A Monster Made of Eyes |
1,22 | 10/19/2020 06:51:45 |
(JtRH) L22:3N3W - Take the western route and clear the room |
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Only Passin' Through |
1,12 | 10/19/2020 06:38:56 |
(JtRH) L22:2N2W - Clear the room without striking the southeast orb |
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Beethro Has a Brain Too |
1,26 | 10/19/2020 02:14:17 |
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow |
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A True Warrior Uses His Sword |
1,12 | 10/18/2020 09:17:58 |
(JtRH) L20:2N - Clear the room without setting off any bombs |
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Down, Along, Up, in That Order |
1,15 | 10/17/2020 22:56:24 |
(JtRH) L19:2N1W - Take the southern passage first to clear the room |
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Snakes on a Euclidean Plane |
1,15 | 10/17/2020 22:41:37 |
(JtRH) L19:1N1E - Stay inside the arena until the room is clear |
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Charge of the Smite Brigade |
1,24 | 10/17/2020 22:25:41 |
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room |
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Avoid the Squeeze |
1,38 | 10/17/2020 22:01:31 |
(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door |
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But Four's a Crowd |
1,15 | 10/16/2020 22:27:32 |
(JtRH) L17:3N1E - Clear the room using only three decoy potions |
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A View from Above |
1,26 | 10/16/2020 22:13:40 |
(JtRH) L17:2N1E - Enter from the North and clear the room |
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The Red Snake of Courage |
1,21 | 10/16/2020 02:48:41 |
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room |
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Great Snakes! |
1,21 | 10/16/2020 02:23:59 |
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room |
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Keep Away from the Edge |
1,28 | 10/16/2020 02:16:54 |
(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor |
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Cunning as a Serpent |
1,21 | 10/16/2020 02:05:32 |
(JtRH) L15:1S1W - Enter from the North and clear the room |
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Relentless Pursuit |
1,19 | 10/16/2020 01:55:26 |
(JtRH) L13:3N1E - Trap the Goblin King |
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Clash on the Big Bridge |
1,24 | 10/16/2020 01:40:35 |
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors |
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Abstinence |
1,18 | 10/15/2020 23:58:52 |
(JtRH) L15:1S4E - Clear the room without using the decoy potion |
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Deja Vu |
1,19 | 10/15/2020 04:22:44 |
(JtRH) L14:2N3W - Clear the room by turn 30 |
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Clear as Mud |
1,22 | 10/15/2020 04:21:40 |
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room |
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Stuck in the Mud |
1,19 | 10/15/2020 04:21:40 |
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room |
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Never Turn Your Back |
1,19 | 10/15/2020 02:25:43 |
(JtRH) L13:2N1E - Clear the room without turning your sword |
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Clean Sweep |
1,32 | 10/14/2020 17:29:15 |
(JtRH) L12:1E - Clear all tar |
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Peaceful Coexistence |
1,12 | 10/14/2020 02:40:04 |
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs |
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Gordian Knot |
1,11 | 10/14/2020 02:22:22 |
(JtRH) L11:5N - Clear the room without stepping on a fuse |
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One Orb to Rule Them All |
1,22 | 10/13/2020 05:05:53 |
(JtRH) L9:1S1W - Clear the room, striking only one orb |
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Where Have All the Serpents Gone? |
1,21 | 10/13/2020 04:29:56 |
(JtRH) L8:5S - Clear the room without striking the orb |
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Toys in Their Boxes |
1,05 | 10/13/2020 03:15:47 |
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room |
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Visibly Invisible |
1,07 | 10/13/2020 02:40:28 |
(JtRH) L7:1N - Clear the room without drinking the invisibility potion |
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Follow the Arrow |
1,03 | 10/13/2020 02:35:41 |
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room |
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Alone Among the Stones |
1,01 | 10/12/2020 22:27:21 |
(JtRH) L6:3N3E - Clear the room without using Halph |
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Fight Them on the Trapdoors |
1,19 | 10/12/2020 21:34:19 |
(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors |
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Like Roaches in a Trap |
0,99 | 10/12/2020 21:16:02 |
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors |
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Bottom to Top Cleaning |
1,07 | 10/12/2020 21:00:27 |
(JtRH) L4:1N2E - Enter from the South and clear the room |
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Dungeon Economics |
0,99 | 10/11/2020 21:00:04 |
(JtRH) L2:3E - Clear the room without using the eastern orb |
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Another Useless Orb |
0,97 | 10/11/2020 20:54:32 |
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room |
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V for Victory |
1,10 | 10/11/2020 20:37:35 |
(JtRH) L1:6N5W - Clear the room without standing on a tunnel |
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Making an Impression |
0,96 | 10/11/2020 20:29:54 |
(JtRH) L1:2N3W - Clear the room without using a tunnel |
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Don't Turn from the Task |
1,10 | 10/11/2020 20:28:00 |
(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb |
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A Cat and Roach Game |
0,92 | 10/11/2020 20:25:11 |
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room |
Juego |
Logro |
Puntos |
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Clearing the Arena |
1,08 |
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room |
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Two Wrongs Make a Right |
1,19 |
(JtRH) L3:4N2W - Clear the room, killing the roach yourself |
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Free and Equal |
1,19 |
(JtRH) L3:3N3W - Clear the room without striking the orb |
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Westward Ho! |
1,13 |
(JtRH) L3:2N1W - Face West and don't turn while clearing the room |
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The Steady Smitemaster |
1,28 |
(JtRH) L4:1E - Clear the room without turning your sword |
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Everyone Loves a Wubba |
1,04 |
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors |
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Steady as a Rock |
1,32 |
(JtRH) L6:4N1E - Clear the room without turning your sword |
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Lend a Helping Hook |
1,26 |
(JtRH) L6:1S1E - Complete the room without turning your sword |
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Escapology |
1,28 |
(JtRH) L7:1E - Enter from the West or North and reach the stairs |
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Wake Me Up Before You Go |
1,26 |
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room |
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You Chose... Poorly |
1,15 |
(JtRH) L8:3S1E - Enter from the North and clear the room |
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The Mountain Comes to Mahomet |
1,16 |
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room |
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Tar Toccata |
1,15 |
(JtRH) L10:2E - Clear the room of tar without turning your sword |
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He Outlived His Usefulness |
1,24 |
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room |
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The Abyss Gazes Also |
1,32 |
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room |
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Patrick's Puzzle |
1,32 |
(JtRH) L12:2N2E - Clear all tar |
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Tar Fugue |
1,22 |
(JtRH) L12:1N - Clear the room without turning your sword |
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Getting to the Heart of the Matter |
1,26 |
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room |
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Ready for the Guests |
1,38 |
(JtRH) L14:3N3W - Clear all mud by turn 900 |
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The Honest Smitemaster |
1,26 |
(JtRH) L15:1N3E - Clear the room without placing any decoys |
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Wub is All Around |
1,18 |
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit |
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Stuck in the Middle with You |
1,28 |
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room |
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Finish What You Start |
1,24 |
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns |
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Sometimes That's the Best Kind of Help |
1,34 |
(JtRH) L18:1S2W - Clear the room without using Halph |
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Walk Through the Storm |
1,34 |
(JtRH) L20:2W - Clear the room without stabbing any tar or mud |
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Smart, but Not Smart Enough |
1,36 |
(JtRH) L22:3N - Enter from the South and clear the room |
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Many Feet Make Light Work |
1,53 |
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room |
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Buridan's Decoy |
1,34 |
(JtRH) L23:1W - Clear the room using only two decoy potions |
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Bright Eyes |
1,34 |
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room |
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Master of the Blade |
1,36 |
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword |
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The Better Part of Valour |
1,49 |
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room |
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Putting That Aside... |
1,34 |
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room |
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Save the Best for Last |
1,32 |
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room |
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Slayer of Slayers |
1,28 |
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W |
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Master "Journey to Rooted Hold" |
1,32 |
JtRH: Completed the hold and cleared all secret rooms |
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Unnecessary Complications |
1,12 |
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open |