Game |
Achievement |
Points |
Unlocked |
|
|
Lost Bahssikava |
1.45 | 08/11/2012 20:25:51 |
Find the secret at the bottom of Lost Bahssikava. |
|
|
Cleric |
1.39 | 08/10/2012 01:27:59 |
Learn 6 priest spells at level 3. |
|
|
Herbal Adept |
1.46 | 08/10/2012 01:17:43 |
Have ten potions made. |
|
|
Shovel Adept |
1.29 | 08/08/2012 00:51:04 |
Dig up 5 caches. |
|
|
Road To Rebellion |
1.40 | 08/07/2012 00:36:26 |
Join the Scimitar. |
|
|
The Blade Reforged |
1.42 | 08/06/2012 01:44:33 |
Reform a legendary blade from Avernum's past. |
|
|
The Tower Is Safe Forever |
1.42 | 08/06/2012 00:05:34 |
Purge a certain powerful demon from the Tower of Magi. Phew. Hope they stay out of trouble in the future. |
|
|
Master of Magery |
1.42 | 08/05/2012 21:35:00 |
Learn 6 mage spells at level 3. |
|
|
Valuable Ally |
1.39 | 08/05/2012 20:40:12 |
Meet the Archmage Erika. |
|
|
I Can Fly! |
1.38 | 08/05/2012 19:01:26 |
Find something that lets you fly. |
|
|
The Great Foe Falls |
1.39 | 08/05/2012 17:50:57 |
Sss-Thsss will trouble Avernum no longer. |
|
|
Dragonslayer! |
1.40 | 08/05/2012 01:11:58 |
Avernum has five dragons. See if you can whittle that down a bit. |
|
|
Far Caves of Avernum |
1.32 | 08/04/2012 20:22:44 |
Discover 50 locations of interest. |
|
|
Gremlin's Gold |
1.37 | 08/04/2012 14:02:56 |
Steal the treasure from Gremlin's Gold. |
|
|
Halls Of Power |
1.23 | 08/04/2012 12:19:55 |
Enter the Castle at last. |
|
|
Scourge of the Underworld |
1.17 | 07/28/2012 21:42:58 |
Slay 1000 foes. |
|
|
Acolyte |
1.17 | 07/28/2012 20:26:57 |
Learn a priest spell at level 3. |
|
|
Student of Magery |
1.10 | 07/28/2012 19:51:23 |
Learn a mage spell at level 3. |
|
|
Accessory Restored |
1.08 | 07/28/2012 19:44:55 |
The mayor of Formello lost something of great value. Recover it. |
|
|
Roads of Avernum |
1.00 | 07/28/2012 13:40:37 |
Discover 10 locations of interest. |
|
|
Proper Infrastructure |
0.86 | 06/27/2012 22:01:26 |
Purge a nefarious infiltrator from Silvar's sewers. |
|
|
Mighty Hunter |
0.88 | 06/26/2012 21:25:16 |
Slay 100 foes. |
|
|
What's That Thing? |
0.88 | 06/26/2012 20:46:49 |
Open a secret door. |
|
|
Reached Civilization |
0.66 | 06/26/2012 16:32:29 |
Escape the tunnels under Fort Avernum. |
Game |
Achievement |
Points |
|
|
Arch-Mage |
1.88 |
Learn 18 mage spells at level 3. |
|
|
High Priest |
1.85 |
Learn 18 priest spells at level 3. |
|
|
Crime and Atonement |
1.39 |
Get a dread curse. Then cure it. |
|
|
Shovel Master |
1.98 |
Dig up 40 caches. |
|
|
Herbal Master |
1.91 |
Have fifty potions made. |
|
|
Safety For Avernum! |
1.52 |
Destroy the demon Grah-Hoth, making Avernum safe from his menace at last. |
|
|
Freedom For Avernum! |
1.54 |
Discover a route back to the surface world. There must be one somewhere. |
|
|
Vengeance For Avernum! |
1.56 |
Deliver harsh vengeance to the cruel tyrant who sent the Avernites into the underworld. |
|
|
Ward of Avernum |
1.69 |
Complete all three game-winning quests in Avernum and never set the difficulty below Normal. |
|
|
Captain of Avernum |
2.12 |
Complete all three game-winning quests in Avernum and never set the difficulty below Hard. |
|
|
Commander of Avernum |
2.22 |
Complete all three game-winning quests in Avernum and never set the difficulty below Torment. |