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Unlocking history of Pergund for Good Company RSS feed

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Game Achievement Points Unlocked
Level: Charlie's Circuits Level: Charlie's Circuits 0.28 07/12/2020 01:49:05
Play the level 'Charlie's Circuits' and earn the first trophy.

Locked achievements

Game Achievement Points
High Five! High Five! 0.40
Design a product with a market appeal of 5★ that has at least 10.0 feature points.
Level: Extra Life Level: Extra Life 0.80
Play the level 'Extra Life' and earn the first trophy.
Level: Bet On Bots Level: Bet On Bots 1.30
Play the level 'Bet On Bots' and earn the first trophy.
Level: Topple The Top Level: Topple The Top 1.80
Play the level 'Topple The Top' and earn the first trophy.
Contender Contender 1.72
3 Challenges Completed
Champion Champion 2.47
5 Challenges Completed
Trophy Collector Trophy Collector 1.77
19 Trophies Earned
Trophy Hoarder Trophy Hoarder 2.39
38 Trophies Earned
Millionaire Millionaire 0.97
Freeplay: Reach 1 000 000 G net worth
Multi-Millionaire Multi-Millionaire 1.66
Freeplay: Reach 10 000 000 G net worth
Modular Progress Modular Progress 1.31
Freeplay: Produce 5 000 Modules per month
Data Churn Type I Data Churn Type I 0.92
Freeplay: Generate 500 research data I per month
Peddler Peddler 0.89
Freeplay: Complete Milestone 2
Across the (circuit)board Across the (circuit)board 2.69
Design a product with a drawback reduction of every type.
Level: Returning Home Level: Returning Home 0.45
Play the level 'Returning Home' and earn the first trophy.
Level: Rising Markets Level: Rising Markets 0.82
Play the level 'Rising Markets' and earn the first trophy.
Level: Merry-Go-Around Level: Merry-Go-Around 1.37
Play the level 'Merry-Go-Around' and earn the first trophy.
Level: Eye In The Sky Level: Eye In The Sky 2.09
Play the level 'Eye in The Sky' and earn the first trophy.
Campaign: Lesson Learned Campaign: Lesson Learned 1.25
Earn all 12 trophies from the FBI training levels.
Returning Home: Quick Learner Returning Home: Quick Learner 0.65
Wow, quick off the mark, aren't we? You managed to finish the level before March Y1.
Charlies's Circuits: Artist Charlies's Circuits: Artist 1.99
This level was about logistics, but you somehow found a way to express yourself by creating 10 new work zones.
Rising Markets: Designer Rising Markets: Designer 2.32
We get it, you like the Blueprint Designer, but was it necessary to design 10 products?
Rising Markets: Avoiding the Reds Rising Markets: Avoiding the Reds 0.94
Not a single time dipping below 0G? Finally a meaningful achievement.
Extra Life: Wish Granted Extra Life: Wish Granted 1.22
Did you grant Anishka her 5.0 Appeal toy? That was sweet of you, keep it up!
Extra Life: Knowledge Cap Extra Life: Knowledge Cap 1.55
There is no such thing as knowing too much. We just need to research everything!
Merry-Go-Around: Self-Made Merry-Go-Around: Self-Made 1.99
Linda was right, you have employees, you know? There was no reason to craft 20 conveyor parts yourself.
Merry-Go-Around: Debt-Be-Gone Merry-Go-Around: Debt-Be-Gone 1.72
Well, that's one less task Takeda can give you before reaching the trophy. Good job on paying that debt off early.
Level: A Happy Workforce Level: A Happy Workforce 1.79
Play the level 'A Happy Workforce' and earn the first trophy.
Bet On Bots: Inspector's Favorite Bet On Bots: Inspector's Favorite 1.94
Yang was quite impressed on how many safety goals you completed early on.
Bet On Bots: Safety First Bet On Bots: Safety First 1.80
The only fuses that blow up should be in your bots. Well done for saving Bob's day.
A Happy Workforce: Interior Designer A Happy Workforce: Interior Designer 2.32
Your employees may not always appreciate having diverse decorations around them. But I do, take an achievement.
A Happy Workforce: Overtime A Happy Workforce: Overtime 2.69
Don't you have any shame eavesdropping on other peoples conversations?
Rocketspeed Science: Top Level Scientist Rocketspeed Science: Top Level Scientist 3.17
Wasn't a requirement. But how else to prove you are dedicated about researching when not achieving for the highest tiers?
Know-it-all Know-it-all 2.69
Have 500 techs researched. (over all game sessions)
Tycoon Tycoon 2.02
Have sold products for 100 000 000 G. (over all game sessions)
Level: The Machinery Level: The Machinery 1.89
Play the level 'The Machinery' and earn the first trophy.
Level: Heating-Up Level: Heating-Up 2.32
Play the level 'Heating-Up' and earn the first trophy.
Level: Mayor Trouble Level: Mayor Trouble 2.69
Play the level 'Mayor Trouble' and earn the first trophy.
Campaign: Man vs. Machine Campaign: Man vs. Machine 2.17
Earn all 12 trophies from the Machine and Employee levels.
Campaign: In Hot Waters Campaign: In Hot Waters 2.87
Earn all 12 trophies from 'Topple the Top' to 'Mayor Trouble'
The Machinery: Goal Orientated The Machinery: Goal Orientated 2.21
Well done, the charities got more than enough visibility thanks to you!
The Machinery: Energy Saver The Machinery: Energy Saver 2.26
Short term profit can hurt you and your peers in the long run.
Topple The Top: Outperformed Topple The Top: Outperformed 3.17
You beat Monsieur Vaillant, well done. Is there anything that can stop you now?
Eye In The Sky: Paranoid Eye In The Sky: Paranoid 2.87
We can never have enough tools for our own production, right? ... RIGHT?!
Heating-Up: Triple Ace Heating-Up: Triple Ace 2.87
You might not like it, but this is what peak performance looks like.
Mayor Trouble: Overwhelmed Mayor Trouble: Overwhelmed 2.87
Not only did you beat Goodman, you also had to make a fool out of him a year early.
Pocket Conquest: Top Notch Pocket Conquest: Top Notch 3.17
You managed to get 20 points for one of our products!
Welfare Survival: Extra Workforce Welfare Survival: Extra Workforce 2.69
It's questionable why you would hire additional work force if you get them assigned for free. But you did.
Money Rush: One Loan Money Rush: One Loan 3.17
One Loan to rule them all - you totally ignored the option to take another loan in this challenge.
Super Rich Super Rich 2.32
Freeplay: Reach 100 000 000 G net worth
Modular Performance Modular Performance 1.51
Freeplay: Produce 10 000 Modules per month
Modular Peak Modular Peak 1.68
Freeplay: Produce 15 000 Modules per month
Data Churn Type II Data Churn Type II 1.28
Freeplay: Generate 500 research data II per month
Data Churn Type III Data Churn Type III 1.66
Freeplay: Generate 500 research data III per month
Data Churn Type IV Data Churn Type IV 1.75
Freeplay: Generate 500 research data IV per month
Salesperson Salesperson 1.31
Freeplay: Complete Milestone 4
Sales Expert Sales Expert 1.55
Freeplay: Complete Milestone 6
Entrepreneur Entrepreneur 1.74
Freeplay: Complete Milestone 8
CEO CEO 2.17
Freeplay: Complete Milestone 10
Rockstar Rockstar 1.94
Hire an employee with a rare trait.
Natural Talent Natural Talent 1.62
Have an employee with 4 traits.
Fully Packed Fully Packed 2.87
Design a product that fills up 40 slots.
Speedy Speedy 1.24
Have an employee with a speed bonus of 100% or more.
Lucky Lucky 2.87
You got yourself one lucky employee with 20% of any luck modifier.
Efficient Efficient 2.87
That is close to cheating. You have an employee with 20% or more efficiency.
Happy Hour Happy Hour 2.87
Your company reached a happiness score of 500. That is amazing!
Overproducer Overproducer 1.60
Sell 50 000 Modules. (over all game sessions)
Module Maniac Module Maniac 1.69
Analyse 10 000 Modules. (over all game sessions)
Reliable Reliable 3.17
Fulfill 200 assignments. (over all game sessions)
Achiever Achiever 3.17
Finish 200 company goals. (over all game sessions)
Trendsetter Trendsetter 2.17
Unlock or progress markets 100 times. (over all game sessions)
Prestigious Prestigious 2.87
Earn 100 000 Success Points. (over all game sessions)
Keen Eye Keen Eye 1.72
Earn 5 000 Discovery Points. (over all game sessions)
Grand Master Grand Master 2.87
7 Challenges Completed
Trophy Enthusiast Trophy Enthusiast 3.17
57 Trophies Earned

Achievement Stats 1.22
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690.75 KiB memory usage
20 crawler available

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