Game |
Achievement |
Points |
Unlocked |
|
|
Inside job |
1.58 | 01/28/2022 01:57:45 |
Collect all evidence in the kidnappers' hideout. |
|
|
Cogito ergo sum |
1.50 | 01/28/2022 01:31:08 |
Unlock a hidden memory. |
|
|
Disowned |
1.29 | 01/28/2022 01:21:50 |
Say ''Good-bye''. |
|
|
Transcendence |
1.23 | 01/28/2022 01:17:49 |
Leave the world of memories. |
|
|
Summary of doom |
1.23 | 01/28/2022 01:13:20 |
Discover the true mastermind behind the kidnapping. |
|
|
Broken |
1.23 | 01/28/2022 00:53:20 |
Recall your loss. |
|
|
Unreliable narrator |
1.22 | 01/28/2022 00:34:18 |
Discover the truth about Jasper's murder. |
|
|
Painful memories |
1.20 | 01/28/2022 00:17:42 |
Recall the aftermath of the kidnapping. |
|
|
Assuming direct control |
1.19 | 01/28/2022 00:01:26 |
Assimilate an enemy. |
|
|
Beyond the veil |
1.18 | 01/27/2022 22:27:37 |
Escape the Asylum. |
|
|
Ghost Warrior |
1.49 | 01/27/2022 22:15:50 |
Reach the meeting spot in the marshes without raising an alarm. |
|
|
Convert |
1.48 | 01/27/2022 21:31:05 |
Let John Keating survive till the Party and confront him on his new beliefs. |
|
|
There is no cake |
1.55 | 01/27/2022 21:19:28 |
Let Kiddo survive to see the party. |
|
|
Action hero |
1.36 | 01/27/2022 18:38:34 |
Eliminate all criminals in the main room of their hideout in 30 seconds. |
|
|
It's 5 o'clock |
1.45 | 01/27/2022 17:29:44 |
Get John some water. |
|
|
In extremis |
1.48 | 01/27/2022 14:24:56 |
Collect all evidence from J's dying minutes. |
|
|
Locked and loaded |
1.10 | 01/27/2022 01:46:33 |
Collect three ammo clips during one stay in the Asylum. |
|
|
Where's my music? |
1.39 | 01/27/2022 01:34:23 |
Distract Walt Kaufmann. |
|
|
Die another day |
1.53 | 01/27/2022 01:19:18 |
Scan Albert Hall while he is alive. |
|
|
Strong man saves helpless woman |
1.32 | 01/27/2022 01:15:27 |
Collect all evidence on Grace's kidnapping. |
|
|
Call the plumber |
1.03 | 12/15/2017 01:12:59 |
Sabotage the plumbing to distract ADS security. |
Game |
Achievement |
Points |
|
|
Diagnosis |
1.68 |
Collect all evidence in Building B. |
|
|
Intensive treatment |
1.73 |
Collect all evidence in Building C. |
|
|
I confess! |
1.63 |
Collect all evidence on the ADS heist. |
|
|
Cleaning up the mess |
1.53 |
Collect all evidence from the warehouse murder case. |
|
|
Wolf in sheep's clothing |
1.52 |
Collect all evidence on Rose Atkins. |
|
|
Gnosis |
1.76 |
Unlock all hidden memories. |
|
|
Quick fix |
1.31 |
Solve the electricity problem properly and let John Lyndon get his kick. |
|
|
Survivor syndrome |
1.23 |
Let Mr. Boyce survive the ADS heist. |
|
|
Involuntary manslaughter |
1.19 |
Scan Albert Hall's dead body. |
|
|
Overdose |
1.33 |
Survive a bad trip in the Asylum garden. |
|
|
In the lions den |
1.66 |
Collect all evidence on the secret hideout of the criminal mastermind. |
|
|
Fuel to the fire |
1.12 |
Let a pair of cultists roam free. |
|
|
Clean job |
1.51 |
Break into the building where Jasper is held without raising an alarm. |
|
|
Benefit of the doubt |
1.50 |
Help Jared escape his captors. |
|
|
Chronic survivor |
1.57 |
Help Boyce escape the Asylum. |
|
|
Eyes of a cat |
1.58 |
Recognise the living dancer before he attacks. |
|
|
Tough Love |
1.70 |
I will always be with you... |
|
|
Untraceable |
1.33 |
Infiltrate a memory without triggering defence mechanisms. |
|
|
Non omnis moriar |
1.66 |
Make peace with Grace. |