Game |
Achievement |
Points |
|
|
Setting forth |
0.89 |
Begin the journey back home |
|
|
Fashionista |
0.88 |
Try on a new outfit |
|
|
Sneaky |
1.18 |
Steal Mr. Jacobs' keys from Mr. Fernandes' table |
|
|
Honest Sid |
1.42 |
Get the keys by telling Mr. Fernandes the truth |
|
|
Handy |
0.97 |
Successfully fix Sid's bike |
|
|
Who's a good boy? |
1.18 |
Pet Ethan's dog |
|
|
A good aim |
1.21 |
Knock the football out of the tree |
|
|
Helpful Sid |
1.12 |
Recover and return the laundry to Ethan's mum |
|
|
Misty memories |
1.35 |
Relive both camping memories |
|
|
Swim! |
1.31 |
Go for a swim at the beach (when in 3rd person) |
|
|
Beach lover |
1.40 |
Spend 5 minutes or more swimming at the beach (when in 1st person) |
|
|
Journey's end |
1.20 |
Reach home |
|
|
Good host |
1.21 |
Entertain Sid's friends at the dinner party |
|
|
Flow |
1.21 |
Get back to work |
|
|
A legend in the making |
1.35 |
Encourage the Knight to return to his time |
|
|
Mono no aware |
1.25 |
Sell the house |
|
|
Nostalgia |
1.37 |
Keep the house |