]> Achievement Stats » Steam games » Grey Block

Grey Block

0.9 average hours needed for completion.

28 achievements worth of 26.07 points
Achievement Description Crawled Points Report as
Follow My Lede Follow My Lede Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe. 12/01/2022 12:22:48 0.42
Digitally Dangerous Digitally Dangerous Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. 12/01/2022 12:22:48 0.60
Who Needs Locks? Who Needs Locks? Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score. 12/01/2022 12:22:48 0.34
Need To Know Need To Know Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score. 12/01/2022 12:22:49 0.51
What Is This World? What Is This World? Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score. 12/01/2022 12:22:49 0.42
On The Trail On The Trail Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe. 12/01/2022 12:22:50 0.81
Thread Puller Thread Puller Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe. 12/01/2022 12:22:50 1.08
Evidence Master Evidence Master Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photographs of objects that need to be seen to believe. 12/01/2022 12:22:50 1.08
I Prefer The Front Door I Prefer The Front Door Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. 12/01/2022 12:22:50 1.08
A Whisper In The Night A Whisper In The Night Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. 12/01/2022 12:22:50 1.08
Shadow Walker Shadow Walker Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. 12/01/2022 12:22:50 1.08
Stealth Master Stealth Master Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. 12/01/2022 12:22:51 1.08
Collateral Damage Collateral Damage Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted. 12/01/2022 12:22:51 1.08
Violence Is Not The Answer Violence Is Not The Answer Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted. 12/01/2022 12:22:51 1.08
Turn The Other Cheek Turn The Other Cheek Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted. 12/01/2022 12:22:51 1.08
Master Of Peace Master Of Peace Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security cameras do NOT affect this score. Similar to the stealth score this value also decreases as it is impacted. 12/01/2022 12:22:51 1.08
"I Know This!" "I Know This!" Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. 12/01/2022 12:22:51 0.81
Bit Slinger Bit Slinger Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. 12/01/2022 12:22:51 1.08
Hacking Master Hacking Master Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. 12/01/2022 12:22:51 1.08
"Relax, I belong here" "Relax, I belong here" Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score. 12/01/2022 12:22:52 0.81
Access Master Access Master Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, some contain evidence, and some contain ways to aid Theo’s escape. Collect key-cards, and increase your access level at security terminals to impact this score. 12/01/2022 12:22:52 1.08
I'm Into History I'm Into History Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score. 12/01/2022 12:22:52 0.81
Mr. "Actually..." Mr. "Actually..." Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score. 12/01/2022 12:22:52 1.08
Pickup Master Pickup Master Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Block. Seek out and pickup news articles and magazines to impact this score. 12/01/2022 12:22:52 1.08
By Any Means Necessary By Any Means Necessary Congratulations on beating Grey Block! 12/01/2022 12:22:52 1.08
Escape Artist Escape Artist Congratulations on beating Grey Block! 12/01/2022 12:22:52 1.08
A Ghost In The Darkness A Ghost In The Darkness Congratulations on REALLY beating Grey Block! 12/01/2022 12:22:53 1.08
Exfiltration Master Exfiltration Master Wow. Seriously?! Impressed the developer is. 12/01/2022 12:22:53 1.08

DLCs were last updated on March 04, 2025 at 10:34 PM.

Next automatic update on May 13, 2025 at 05:11 PM.

Achievement Stats 1.23-dev
Executed 4 queries
931.49 KiB memory usage
20 crawler available

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