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Unlocking history of Saefir for Westworld Awakening RSS feed

0.4 hours playing time on record

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Game Achievement Points Unlocked
Phononauts Phononauts 1.10 05/29/2020 18:05:27
Restart the record in the Biltmore Library
These Violent Delights... These Violent Delights... 0.89 05/29/2020 17:57:57
Collect your first Figurine

Locked achievements

Game Achievement Points
What Dreams May Come What Dreams May Come 0.94
Complete Act 1 on any difficulty
As Frightening As the Dark As Frightening As the Dark 1.12
Complete Act 2 on any difficulty
We're Only Human We're Only Human 1.31
Complete Act 3 on any difficulty
Bone and Amber Bone and Amber 1.38
Complete Act 4 on any difficulty
Who They Really Are Who They Really Are 1.40
Complete Act 5 on any difficulty
Leave Your World Behind Leave Your World Behind 1.39
Escape the Mesa
Deontology Deontology 1.03
Use your tablet to escalate the conflict between Emmett and Houston
Do Exactly As I Say Do Exactly As I Say 1.26
Listen to Jay if you want to live
Virtue Ethics Virtue Ethics 1.26
Use your tablet to keep Tobias out of trouble
Down The Rabbit Hole Down The Rabbit Hole 1.36
Take a leap of faith
Not Much of A Rind On You Not Much of A Rind On You 1.36
Enter the Mariposa
Consequentialism Consequentialism 1.40
Use your tablet to help Victoria think for herself
Winning Doesn't Mean Anything Unless Someone Else Loses Winning Doesn't Mean Anything Unless Someone Else Loses 1.40
Use your tablet to overcome Hank
The Sweetest Honey The Sweetest Honey 1.47
Collect all Figurines in Act 3
Loathsome in Her Own Loathsome in Her Own 1.72
Collect all Figurines in Act 4
In Their Triumph Die In Their Triumph Die 1.65
Collect all Figurines in Act 5
Everything is Magic... Everything is Magic... 1.47
Solve any Pattern Code Door
Lookin' Good Lookin' Good 0.84
Try on a hat
I've Heard Better I've Heard Better 1.08
Take advantage of your new home
20/20 20/20 1.61
Look through a visionary's eyes
The Story of the Fire Itself The Story of the Fire Itself 2.28
Scan every E-Mail
Nothing Can Go Wrong Nothing Can Go Wrong 2.22
Scan all E-Mails in Act 2
The Nature of Your Reality The Nature of Your Reality 2.16
Scan all E-Mails in Act 3
Hell is Empty Hell is Empty 2.11
Scan all E-Mails in Act 4
All The Devils Are Here All The Devils Are Here 2.11
Scan all E-Mails in Act 5
...Have Violent Ends. ...Have Violent Ends. 2.22
Collect every Figurine
Like Fire and Powder Like Fire and Powder 2.06
Collect all Figurines in Act 1
The Taste Confounds The Taste Confounds 1.83
Collect all Figurines in Act 2
Only Boring People Get Bored Only Boring People Get Bored 2.28
Find every E-Mail, Figurine, and Pattern Code Door
This Place Is A Game This Place Is A Game 2.13
Complete the game on Assisted Difficulty
This Place Is The Answer This Place Is The Answer 1.54
Complete the game on Adventure Difficulty
No More Pretending No More Pretending 1.98
Complete the game on Immersive Difficulty
Not That Kind of Story Not That Kind of Story 1.10
Grab the murder weapon
To The Lady in the White Shoes To The Lady in the White Shoes 1.76
Raise a glass...
Caught up By The Story Caught up By The Story 2.01
Why run when you can watch?
Full of Splendor Full of Splendor 2.06
There's more than one way to keep track of time
Weekend at Lyle's Weekend at Lyle's 2.16
Have fun with Lyle
...Except To The Magician ...Except To The Magician 2.16
Solve every Pattern Code Door

Achievement Stats 1.23-dev
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968.57 KiB memory usage
20 crawler available

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