Game |
Achievement |
Points |
|
|
The People of the North |
1.59 |
Reached every village. |
|
|
My Goal |
1.56 |
Completed the personal goal of their journey. |
|
|
The Full Set |
1.93 |
Gained access to every potion and powder as a scholar. |
|
|
The Armorer |
2.00 |
Became an expert in armor repairing. |
|
|
The Survivor |
1.60 |
Survived more battles than most travelers. |
|
|
The Faithfull |
1.72 |
Relied on their faith during their journey. |
|
|
The Faithless |
1.86 |
Abandoned their faith during their journey. |
|
|
The Breaker |
2.35 |
Wasted no time on getting in "the right way". |
|
|
The Liar |
2.06 |
Never hesitated to use lies for their own gain. |
|
|
The Copper Vein |
1.66 |
Found the copper vein. |
|
|
The Fisher |
1.83 |
Caught 10 fish with traps. |
|
|
Ready For Action |
1.87 |
Became as prepared to combat as one can be. |
|
|
The Gossiper |
1.92 |
No secret was safe with them. |
|
|
The Shortcut |
2.00 |
Uncovered the entire road through the heart of the woods. |
|
|
The Bed Connoisseur |
2.12 |
Slept in every possible area. |
|
|
The Forager |
1.69 |
Foraged 12 bunches of wild plants. |
|
|
The Explorer |
1.84 |
Thoroughly searched every ruin they could find. |
|
|
The Labyrinth |
1.59 |
Found Asterion. |
|
|
The Hideout |
1.52 |
Found the bandits' camp. |
|
|
The Egoist |
2.15 |
Ate The Seed. Because why not. |
|
|
The Token of Appreciation |
1.71 |
Became an ally of Howler's Dell. |
|
|
The Library |
1.58 |
Reached the caves of the monastery. |
|
|
The Murderer |
2.40 |
Took the life of another human. |
|
|
The Inquisitor |
1.63 |
Stopped the necromancers. |
|
|
Too Much Of A Good Thing |
2.09 |
Flooded the market with healing potions. |
|
|
The Conspirator |
2.35 |
Joined forces with a malefactor. |
|
|
The Judge |
1.74 |
Brought a malefactor to justice. |
|
|
The Gentle Heart |
2.25 |
Showed mercy to many beasts and animals. |
|
|
The Deal With The Enchantress |
1.66 |
Was tasked with taking The Golem Glove to the city. |
|
|
The Guts |
1.74 |
Was brave enough to tell Glaucia the truth. |
|
|
The Roadwarden |
1.56 |
Completed their mission. |
|
|
The Colonizer |
1.87 |
Succeeded a bit too much. |
|
|
The Bright Night |
1.60 |
Protected the north from the undead. |
|
|
The Traitor |
2.77 |
Gave up on their mission. |
|
|
The Freedom Seeker |
2.85 |
Helped the tribes find strength in working together. |