Jeu |
Succès |
Points |
|
|
Welcome to Hakavik |
1,00 |
Exit the Institute and enter the city |
|
|
The Crossing |
1,16 |
Cross the canal with the train |
|
|
Falling in Eternity |
1,21 |
Enter the library for the last time |
|
|
Close to the sun |
1,21 |
Reach the forest |
|
|
Hanging Boats |
1,21 |
Enter the chapel |
|
|
Lets break things |
0,91 |
Pickup the Pickaxe |
|
|
Moving led |
0,97 |
Pickup the Pistol |
|
|
Spring-powered |
1,04 |
Pick up the SMG |
|
|
Twelve AM |
1,06 |
Pickup the Shotgun |
|
|
A little bit closer |
1,10 |
Pickup the Rifle |
|
|
The end is the end is the end is the end is the end |
1,22 |
Finish INDUSTRIA |
|
|
A human voice |
0,98 |
Pickup the Radio |
|
|
I will never forget this |
1,36 |
Place Brents photo on his wifes grave |
|
|
Unforseen consequences |
1,32 |
Interact with a PC in the office |
|
|
Foreshadowing |
1,45 |
Find the Hiveball in the Apartment |
|
|
Forward planning |
1,66 |
Find the hidden key |
|
|
Reviving the GDR |
1,75 |
Schubling – Zeitmaschine |
|
|
Power doesn't reside in the barrel of my gun |
2,17 |
Complete the game without firing a single shot from any weapons (The axe is allowed). |
|
|
Shipshape and Shiny |
2,16 |
Finish the game without taking any damage at all. |
|
|
Bookworm |
2,02 |
Collect all notes in the game |