Game |
Achievement |
Points |
Unlocked |
|
|
Lesser of two evils |
1.14 | 07/01/2012 16:32:36 |
You sided with an enemy to stop a greater foe |
|
|
The new world order |
1.03 | 07/01/2012 16:20:33 |
You stopped a killer, but let the big fish go free |
|
|
Phone tracer |
0.99 | 07/01/2012 15:59:04 |
Track the movements of a killer |
|
|
Key nabber |
0.99 | 07/01/2012 15:44:29 |
Remove the contents of a locker without opening it |
|
|
Technophile |
0.99 | 07/01/2012 15:35:55 |
Find a new location on the map using fancy technology |
|
|
Finding north |
0.99 | 07/01/2012 15:19:45 |
Use a compass to find a new location |
|
|
Close to heart |
1.12 | 07/01/2012 14:45:25 |
Learn Bennet's secret |
|
|
I promise you |
0.98 | 07/01/2012 14:40:00 |
Your uncle holds the key |
|
|
Access granted |
0.98 | 07/01/2012 14:31:23 |
Gain access to the inner vault |
|
|
Magnetic personality |
0.98 | 07/01/2012 14:05:42 |
Maneuver everyone through the super collider |
|
|
Blueprint snatcher |
0.97 | 07/01/2012 13:28:38 |
Nab the blueprints from the police archive |
|
|
See the Wizard |
0.93 | 07/01/2012 06:23:09 |
Find Morales's financial information |
|
|
Safecracker |
0.92 | 07/01/2012 02:36:04 |
Crack Tortoise's safe |
|
|
Quartet |
0.80 | 07/01/2012 00:37:45 |
Gain control of all four characters |
|
|
Cut the rope |
0.83 | 07/01/2012 00:19:14 |
Save yourself by destroying a rope |
|
|
Angel |
0.81 | 07/01/2012 00:06:23 |
Open Dr. Morales's journal without damaging it |
|
|
Savior |
0.79 | 07/01/2012 00:01:06 |
Save Dr. Morales |
|
|
Teamwork |
0.78 | 06/30/2012 23:46:43 |
Team up to fix the lab's water system |
|
|
No smoking |
0.76 | 06/30/2012 23:23:36 |
Discover the chemisty department's secret |
|
|
Duo |
0.75 | 06/30/2012 23:21:15 |
Gain control of two characters |
|
|
Good listener |
0.84 | 06/26/2012 03:52:34 |
Listen to Saul's whole story without interrupting him |
|
|
Mirror Master |
0.70 | 06/26/2012 02:35:18 |
Grow some eyes in the back of your head |
|
|
Gotta hide |
0.67 | 06/26/2012 02:02:11 |
Escape a nightmare |
|
|
Get the scoop |
0.71 | 06/26/2012 01:59:21 |
The pulitzer is in the bag |
|
|
That went well |
0.64 | 06/26/2012 00:13:19 |
Talk to that nice girl on the subway |
Game |
Achievement |
Points |
|
|
Just because |
0.88 |
Ray's kind of a jerk |
|
|
"That" guy |
1.21 |
That creep on the subway? Yeah, that's you. |
|
|
Wired |
1.04 |
Rewire the lab door circuit |
|
|
Dream master |
0.87 |
Get all the memories from Anna's dream maze |
|
|
Blackmailer |
1.44 |
Gain Tortoise's help by resorting to blackmail |
|
|
Archive master |
1.20 |
Get the blueprints on your first try |
|
|
Hippocrates |
1.28 |
Pay Ozzy while keeping your professional integrity intact |
|
|
Independent |
1.50 |
Finish the game without asking another character for a hint |
|
|
Listen to us |
1.56 |
Play the entire game with commentary mode active |
|
|
High Score |
1.58 |
SUPER ACHIEVEMENT: Finish the game with a full score |
|
|
Safe seer |
1.40 |
INSANE ACHIEVEMENT: Open Tortoise's safe without using any "visual aids" |
|
|
Quick escape |
1.37 |
INSANE ACHIEVEMENT: Escape from the monster without locking the door |
|
|
Decoder ring |
1.01 |
SUPER ACHIEVEMENT: Decode a journal |