Juego |
Logro |
Puntos |
Desbloqueado |
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High Score |
1,58 | 07/22/2012 17:05:10 |
SUPER ACHIEVEMENT: Finish the game with a full score |
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Listen to us |
1,56 | 07/22/2012 17:05:10 |
Play the entire game with commentary mode active |
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Independent |
1,50 | 07/22/2012 17:05:10 |
Finish the game without asking another character for a hint |
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Lesser of two evils |
1,14 | 07/07/2012 20:18:57 |
You sided with an enemy to stop a greater foe |
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Wired |
1,04 | 07/07/2012 20:05:43 |
Rewire the lab door circuit |
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Close to heart |
1,12 | 07/07/2012 19:53:46 |
Learn Bennet's secret |
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Safe seer |
1,40 | 07/07/2012 19:41:39 |
INSANE ACHIEVEMENT: Open Tortoise's safe without using any "visual aids" |
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Blackmailer |
1,44 | 07/07/2012 19:25:01 |
Gain Tortoise's help by resorting to blackmail |
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Decoder ring |
1,01 | 07/07/2012 18:49:06 |
SUPER ACHIEVEMENT: Decode a journal |
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Dream master |
0,87 | 07/07/2012 18:29:29 |
Get all the memories from Anna's dream maze |
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Hippocrates |
1,27 | 07/07/2012 18:14:39 |
Pay Ozzy while keeping your professional integrity intact |
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"That" guy |
1,21 | 07/07/2012 18:04:13 |
That creep on the subway? Yeah, that's you. |
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Just because |
0,88 | 06/30/2012 21:07:40 |
Ray's kind of a jerk |
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Quick escape |
1,37 | 06/30/2012 21:06:11 |
INSANE ACHIEVEMENT: Escape from the monster without locking the door |
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The new world order |
1,03 | 06/30/2012 20:34:59 |
You stopped a killer, but let the big fish go free |
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Phone tracer |
0,99 | 06/30/2012 20:15:40 |
Track the movements of a killer |
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Key nabber |
0,99 | 06/30/2012 19:44:17 |
Remove the contents of a locker without opening it |
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Technophile |
0,99 | 06/30/2012 19:31:14 |
Find a new location on the map using fancy technology |
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Finding north |
0,99 | 06/30/2012 19:06:04 |
Use a compass to find a new location |
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I promise you |
0,98 | 06/30/2012 18:33:14 |
Your uncle holds the key |
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Access granted |
0,98 | 06/30/2012 18:22:19 |
Gain access to the inner vault |
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Magnetic personality |
0,98 | 06/30/2012 18:12:24 |
Maneuver everyone through the super collider |
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Archive master |
1,19 | 06/29/2012 22:18:36 |
Get the blueprints on your first try |
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Blueprint snatcher |
0,97 | 06/29/2012 22:18:36 |
Nab the blueprints from the police archive |
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Safecracker |
0,92 | 06/29/2012 21:18:56 |
Crack Tortoise's safe |
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See the Wizard |
0,92 | 06/29/2012 21:06:40 |
Find Morales's financial information |
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Quartet |
0,80 | 06/29/2012 20:00:03 |
Gain control of all four characters |
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Cut the rope |
0,83 | 06/29/2012 19:48:43 |
Save yourself by destroying a rope |
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Angel |
0,80 | 06/29/2012 19:20:32 |
Open Dr. Morales's journal without damaging it |
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Savior |
0,79 | 06/29/2012 19:09:17 |
Save Dr. Morales |
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Teamwork |
0,77 | 06/29/2012 18:57:34 |
Team up to fix the lab's water system |
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No smoking |
0,75 | 06/29/2012 18:42:51 |
Discover the chemisty department's secret |
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Duo |
0,75 | 06/29/2012 18:40:30 |
Gain control of two characters |
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Good listener |
0,83 | 06/29/2012 18:37:18 |
Listen to Saul's whole story without interrupting him |
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Get the scoop |
0,71 | 06/27/2012 20:42:57 |
The pulitzer is in the bag |
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Mirror Master |
0,70 | 06/27/2012 19:53:25 |
Grow some eyes in the back of your head |
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Gotta hide |
0,67 | 06/27/2012 19:41:00 |
Escape a nightmare |
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That went well |
0,64 | 06/27/2012 19:11:26 |
Talk to that nice girl on the subway |