Game |
Achievement |
Points |
Unlocked |
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Genesis Titan |
2.22 | 08/02/2014 18:27:14 |
Complete all orginal developments and projects. |
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Machinery |
2.06 | 08/02/2014 18:27:14 |
Have humans complete a Factory Project. |
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For the Gods |
2.05 | 08/02/2014 03:22:35 |
Have humans complete a Monument Project. |
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Fascism |
1.45 | 08/01/2014 22:38:38 |
Have humans complete a Barracks Project. |
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Pinnacle of Culture |
2.09 | 07/31/2014 20:45:15 |
Have humans complete an Opera Project. |
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Desert Challenge: Bronze |
2.11 | 07/30/2014 16:10:45 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
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Desert Challenge: Gold |
2.19 | 07/30/2014 16:10:44 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
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Desert Challenge: Silver |
2.17 | 07/30/2014 16:10:43 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
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1-Hour Challenge: Gold |
2.17 | 07/30/2014 13:50:15 |
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
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Forest Challenge: Bronze |
2.07 | 07/30/2014 13:50:14 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
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Forest Challenge: Gold |
2.18 | 07/30/2014 13:50:12 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
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Forest Challenge: Silver |
2.15 | 07/30/2014 13:50:11 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
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Swamp Challenge: Bronze |
2.13 | 12/17/2013 11:32:11 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
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Swamp Challenge: Gold |
2.20 | 12/17/2013 11:32:10 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
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Swamp Challenge: Silver |
2.18 | 12/17/2013 11:32:09 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
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1-Hour Challenge: Silver |
2.13 | 12/04/2013 17:24:00 |
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
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Modern Physics |
2.01 | 10/12/2013 15:28:49 |
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
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Ancient Civilization |
1.99 | 10/08/2013 23:12:38 |
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
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Diverse Town |
2.00 | 10/08/2013 23:12:37 |
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
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Modern Agriculture |
1.92 | 10/03/2013 00:18:27 |
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
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Noble |
1.97 | 10/03/2013 00:18:26 |
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
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Royalty |
2.00 | 10/03/2013 00:18:24 |
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
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Canyon City |
1.85 | 09/28/2013 18:02:38 |
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
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First World |
1.94 | 09/28/2013 18:02:37 |
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
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Modern Banking |
1.93 | 09/28/2013 18:02:36 |
Finish an Era with 1000 Wealth in Use from Villages. |
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Survivor |
1.51 | 09/28/2013 18:02:34 |
Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
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Treasury |
1.90 | 09/28/2013 18:02:33 |
Finish an Era with a Village with 1000 Wealth in Use. |
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Violent Victory |
1.61 | 09/28/2013 18:02:31 |
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
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Lords of the Sea |
2.05 | 09/28/2013 17:37:21 |
Have humans complete an Island Town Project. |
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Market Revolution |
2.03 | 09/28/2013 17:17:01 |
Have humans complete a Multinational Project. |
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Nuclear Energy |
1.87 | 09/25/2013 12:08:56 |
Finish an Era with a Village with 1000 Tech in Use. |
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Paradise Island |
1.77 | 09/25/2013 12:08:54 |
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
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Superior Vitality |
1.82 | 09/25/2013 12:08:53 |
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
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Scientific Method |
1.95 | 09/25/2013 11:43:04 |
Have humans complete a Laboratory Project. |
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Après-Ski |
1.76 | 09/24/2013 14:52:49 |
Have humans complete a Tavern Project. |
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Grand Era |
1.89 | 09/24/2013 11:35:01 |
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
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Industrial Revolution |
1.95 | 09/24/2013 11:35:00 |
Finish an Era with a total of 2000 Tech in Use. |
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Mass Production |
2.04 | 09/24/2013 11:34:58 |
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
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Overgrowth |
1.87 | 09/24/2013 11:34:57 |
Finish an Era with 2000 Food in Use from Villages. |
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Overpopulation |
1.55 | 09/24/2013 11:34:56 |
Finish an Era with a Village which has 1000 Prosperity. |
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Peaceful |
1.91 | 09/24/2013 11:34:54 |
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
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Prince of Orange |
1.83 | 09/24/2013 11:34:53 |
Finish an Era with a Village with 1000 Food in Use. |
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Superior Development |
1.75 | 09/24/2013 11:34:52 |
Finish the Third Era with at least 1 Upgraded Great Project. |
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Utopia |
1.99 | 09/24/2013 11:34:50 |
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
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Universal Healthcare |
2.05 | 09/24/2013 11:12:20 |
Have humans complete a Hospital Project. |
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Theocracy |
1.12 | 09/23/2013 15:24:32 |
Have humans complete a Sacrifice Altar Project. |
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Geology |
1.05 | 09/18/2013 15:54:36 |
Have humans complete a Geologist Project. |
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Mining Community |
1.51 | 09/10/2013 15:08:33 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
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Long Live the King! |
2.05 | 07/27/2013 01:38:50 |
Have humans complete a Castle Project. |
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Fantastic View |
1.79 | 07/25/2013 15:30:58 |
Have humans complete a Nature Park Project. |
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Fresh Mountain Air |
1.58 | 07/25/2013 15:14:59 |
Have humans complete a Mountain Lodge Project. |
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Great Era |
1.73 | 07/25/2013 13:15:34 |
Finish an Era with 3500 Prosperity. |
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Harbor Town |
1.53 | 07/25/2013 13:15:33 |
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
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Mountain Town |
1.60 | 07/25/2013 13:15:31 |
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
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Currency |
1.04 | 07/24/2013 23:48:49 |
Have humans complete a Customs House Project. |
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Chosen People |
0.94 | 07/24/2013 15:21:45 |
Finish an Era with only one Village which has 175 Prosperity. |
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Advanced World |
1.69 | 07/24/2013 15:16:39 |
Finish an Era with at least 1000 Tech being Used by Villages. |
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Aristocracy |
0.97 | 07/24/2013 15:16:37 |
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
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Desert City |
1.37 | 07/24/2013 15:16:36 |
Finish an Era with a Desert Village which has 500 Village Prosperity. |
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Farming Community |
1.52 | 07/24/2013 15:16:35 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
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Fiscal-Military State |
1.16 | 07/24/2013 15:16:33 |
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
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Great Vitality |
1.49 | 07/24/2013 15:16:32 |
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
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Hunter Community |
1.53 | 07/24/2013 15:16:31 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
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Legendary Warriors |
1.42 | 07/24/2013 15:16:29 |
Finish an Era with a Village which has at least 6 War Markers. |
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Famous Victor |
1.73 | 07/24/2013 15:02:35 |
Have humans complete a Historic Point Project. |
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Entertainment |
1.46 | 07/24/2013 14:42:26 |
Have humans complete a Circus Project. |
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Shipwrighting |
1.21 | 07/24/2013 14:07:36 |
Have humans complete a Harbor Project. |
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Sailing |
1.06 | 07/24/2013 13:50:07 |
Complete a Fishing Docks Project. |
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Modern Medicine |
1.48 | 07/24/2013 13:36:51 |
Have humans complete an Apothecary Project. |
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Trade Route |
1.00 | 07/20/2013 00:57:30 |
Have humans complete a Market Project. |
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Calendar |
0.89 | 07/18/2013 14:58:39 |
Have humans complete a Plantation Project. |
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1-Hour Challenge: Bronze |
2.03 | 07/17/2013 19:56:34 |
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
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Abundant World |
1.54 | 07/17/2013 19:56:33 |
Finish an Era with at least 1000 Food being used by Villages. |
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Booming Era |
1.23 | 07/17/2013 19:56:31 |
Finish an Era with 1200 Prosperity. |
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Capital |
1.38 | 07/17/2013 19:56:30 |
Finish an Era with a Village which has 650 Village Prosperity. |
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Civilized |
0.92 | 07/17/2013 19:56:28 |
Finish an Era with a Village which has 250 Prosperity. |
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Desert Town |
1.17 | 07/17/2013 19:56:27 |
Finish an Era with a Desert Village which has 300 Village Prosperity. |
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Developing Era |
1.11 | 07/17/2013 19:56:26 |
Finish an Era with 800 Prosperity. |
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Level 3 |
1.26 | 07/17/2013 19:56:25 |
Achieved Level 3. |
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Divided Planet |
1.61 | 07/17/2013 19:56:23 |
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
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Fantastic Era |
1.36 | 07/17/2013 19:56:22 |
Finish an Era with 1600 Prosperity. |
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Fishing Village |
1.02 | 07/17/2013 19:56:21 |
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
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Forest City |
1.33 | 07/17/2013 19:56:19 |
Finish an Era with a Forest Village which has 500 Village Prosperity. |
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Forest Town |
1.14 | 07/17/2013 19:56:18 |
Finish an Era with a Forest Village which has 300 Village Prosperity. |
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Golden Era |
1.47 | 07/17/2013 19:56:17 |
Finish an Era with 2000 Prosperity. |
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Great Development |
1.24 | 07/17/2013 19:56:15 |
Finish an Era with a Completed Great Project. |
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Rich World |
1.59 | 07/17/2013 19:56:14 |
Finish an Era with at least 1000 Wealth being used by Villages. |
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Swamp City |
1.37 | 07/17/2013 19:56:13 |
Finish an Era with a Swamp Village which has 500 Village Prosperity. |
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Swamp Town |
1.18 | 07/17/2013 19:56:11 |
Finish an Era with a Swamp Village which has 300 Village Prosperity. |
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Vibrant Era |
1.16 | 07/17/2013 19:56:10 |
Finish an Era with 1000 Prosperity. |
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Vitality |
1.00 | 07/17/2013 19:56:07 |
Finish an Era with a village which has at least 50 of each Resource. |
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World Economy |
1.58 | 07/17/2013 19:56:06 |
Finish an Era with at least 3 Completed Great Projects. |
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Astronomy |
1.44 | 07/17/2013 19:52:30 |
Have humans complete an Observatory Project. |
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Alloys |
1.53 | 07/17/2013 19:48:05 |
Have humans complete a Blast Furnace Project. |
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Colonization |
1.40 | 07/17/2013 19:44:08 |
Have humans complete a Hamlet Project. |
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Navigation |
1.75 | 07/17/2013 19:39:01 |
Have humans complete a Lighthouse Project. |
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Venture Capital |
1.41 | 07/17/2013 19:32:24 |
Have humans complete a Bank Project. |
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Alchemy |
1.00 | 07/17/2013 19:22:22 |
Have humans complete an Alchemist Project. |
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Feudalism |
0.92 | 07/17/2013 19:18:20 |
Have humans complete a Mill Project. |
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Education |
0.95 | 07/17/2013 19:18:15 |
Have humans complete a University Project. |
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Commerce |
0.68 | 07/16/2013 12:47:22 |
Have humans complete a Trader Project. |
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Agriculture |
0.89 | 07/16/2013 12:37:18 |
Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
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Level 2 |
0.90 | 07/16/2013 12:37:17 |
Achieved level 2. |
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Classical Era |
0.76 | 07/16/2013 12:37:15 |
Finish an Era with 450 Prosperity. |
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Desert Tribe |
0.68 | 07/16/2013 12:37:14 |
Finish an Era with a Desert Village which has 100 Village Prosperity. |
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Forest Tribe |
0.61 | 07/16/2013 12:37:13 |
Finish an Era with a Forest Village which has 100 Village Prosperity. |
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Genesis Era |
0.61 | 07/16/2013 12:37:11 |
Finish an Era with 250 Prosperity. |
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Physics |
0.92 | 07/16/2013 12:37:10 |
Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
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Post-Classical Era |
0.95 | 07/16/2013 12:37:09 |
Finish an Era of 30 minutes with 600 Prosperity. |
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Specialization |
0.68 | 07/16/2013 12:37:07 |
Finish an Era with a completed upgraded Project. |
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Specialized Economy |
1.06 | 07/16/2013 12:37:06 |
Finish an Era with 3 completed upgraded Projects. |
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Theology |
1.02 | 07/16/2013 12:33:33 |
Have humans complete a Temple Project. |
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Questionable Ethics |
1.15 | 07/16/2013 12:29:20 |
Have humans complete a Mad Scientist Project. |
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Construction |
1.07 | 07/16/2013 12:14:13 |
Have humans complete a Workshop Project. |
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Traditional Medicine |
0.68 | 07/16/2013 12:08:03 |
Have humans complete a Druid Project. |
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Metal Casting |
0.65 | 07/16/2013 11:59:52 |
Have humans complete a Metal Casting Project. |
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A New Threat |
0.44 | 07/16/2013 11:54:47 |
Finish the third Era. |
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Swamp Tribe |
0.60 | 07/16/2013 11:54:46 |
Finish an Era with a Swamp Village which has 100 Village Prosperity. |
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Writing |
0.39 | 07/16/2013 11:46:25 |
Have humans complete a School Project. |
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A New Beginning |
0.30 | 07/16/2013 11:42:00 |
Finish the second Era. |
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Paganism |
0.30 | 07/16/2013 11:41:42 |
Have humans complete a Shrine Project. |
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Farming |
0.27 | 07/16/2013 11:35:40 |
Have humans complete a Granary Project. |
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The First Era |
0.22 | 07/16/2013 11:24:02 |
Finish the first Era. |