Game |
Achievement |
Points |
Unlocked |
|
|
Farming Community |
1.52 | 08/12/2013 07:06:09 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
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Hunter Community |
1.53 | 08/12/2013 07:06:08 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
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Mining Community |
1.51 | 08/12/2013 07:06:06 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
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Currency |
1.04 | 08/12/2013 07:01:04 |
Have humans complete a Customs House Project. |
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Geology |
1.05 | 08/12/2013 06:51:04 |
Have humans complete a Geologist Project. |
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Fascism |
1.45 | 08/12/2013 06:32:41 |
Have humans complete a Barracks Project. |
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Mountain Town |
1.60 | 08/12/2013 05:59:58 |
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
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Abundant World |
1.54 | 08/10/2013 04:27:35 |
Finish an Era with at least 1000 Food being used by Villages. |
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Advanced World |
1.69 | 08/10/2013 04:27:33 |
Finish an Era with at least 1000 Tech being Used by Villages. |
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Capital |
1.38 | 08/10/2013 04:27:32 |
Finish an Era with a Village which has 650 Village Prosperity. |
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Fiscal-Military State |
1.16 | 08/10/2013 04:27:31 |
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
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Golden Era |
1.46 | 08/10/2013 04:27:29 |
Finish an Era with 2000 Prosperity. |
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Grand Era |
1.89 | 08/10/2013 04:27:28 |
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
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Great Era |
1.73 | 08/10/2013 04:27:27 |
Finish an Era with 3500 Prosperity. |
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Great Vitality |
1.49 | 08/10/2013 04:27:25 |
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
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Harbor Town |
1.53 | 08/10/2013 04:27:24 |
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
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Industrial Revolution |
1.95 | 08/10/2013 04:27:23 |
Finish an Era with a total of 2000 Tech in Use. |
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Legendary Warriors |
1.42 | 08/10/2013 04:27:21 |
Finish an Era with a Village which has at least 6 War Markers. |
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Nuclear Energy |
1.87 | 08/10/2013 04:27:20 |
Finish an Era with a Village with 1000 Tech in Use. |
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Overgrowth |
1.87 | 08/10/2013 04:27:18 |
Finish an Era with 2000 Food in Use from Villages. |
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Overpopulation |
1.55 | 08/10/2013 04:27:17 |
Finish an Era with a Village which has 1000 Prosperity. |
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Peaceful |
1.91 | 08/10/2013 04:27:16 |
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
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Rich World |
1.59 | 08/10/2013 04:27:14 |
Finish an Era with at least 1000 Wealth being used by Villages. |
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Superior Development |
1.75 | 08/10/2013 04:27:13 |
Finish the Third Era with at least 1 Upgraded Great Project. |
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Swamp City |
1.36 | 08/10/2013 04:27:12 |
Finish an Era with a Swamp Village which has 500 Village Prosperity. |
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Violent Victory |
1.61 | 08/10/2013 04:27:10 |
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
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World Economy |
1.58 | 08/10/2013 04:27:09 |
Finish an Era with at least 3 Completed Great Projects. |
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Scientific Method |
1.95 | 08/10/2013 04:11:41 |
Have humans complete a Laboratory Project. |
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Colonization |
1.40 | 08/10/2013 02:31:23 |
Have humans complete a Hamlet Project. |
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Astronomy |
1.44 | 08/10/2013 01:53:12 |
Have humans complete an Observatory Project. |
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Famous Victor |
1.73 | 08/10/2013 01:25:49 |
Have humans complete a Historic Point Project. |
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Theology |
1.02 | 08/10/2013 01:12:12 |
Have humans complete a Temple Project. |
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Education |
0.95 | 08/08/2013 22:41:42 |
Have humans complete a University Project. |
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Shipwrighting |
1.21 | 08/08/2013 22:29:48 |
Have humans complete a Harbor Project. |
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Sailing |
1.06 | 08/08/2013 21:36:36 |
Complete a Fishing Docks Project. |
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Booming Era |
1.23 | 08/08/2013 02:09:12 |
Finish an Era with 1200 Prosperity. |
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Desert City |
1.36 | 08/08/2013 02:09:10 |
Finish an Era with a Desert Village which has 500 Village Prosperity. |
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Level 3 |
1.26 | 08/08/2013 02:09:09 |
Achieved Level 3. |
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Desert Town |
1.16 | 08/08/2013 02:09:08 |
Finish an Era with a Desert Village which has 300 Village Prosperity. |
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Developing Era |
1.11 | 08/08/2013 02:09:07 |
Finish an Era with 800 Prosperity. |
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Fantastic Era |
1.36 | 08/08/2013 02:09:05 |
Finish an Era with 1600 Prosperity. |
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Forest City |
1.32 | 08/08/2013 02:09:04 |
Finish an Era with a Forest Village which has 500 Village Prosperity. |
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Forest Town |
1.14 | 08/08/2013 02:09:03 |
Finish an Era with a Forest Village which has 300 Village Prosperity. |
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Great Development |
1.23 | 08/08/2013 02:09:01 |
Finish an Era with a Completed Great Project. |
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Swamp Town |
1.18 | 08/08/2013 02:09:00 |
Finish an Era with a Swamp Village which has 300 Village Prosperity. |
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Vibrant Era |
1.16 | 08/08/2013 02:08:59 |
Finish an Era with 1000 Prosperity. |
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Vitality |
0.99 | 08/08/2013 02:08:57 |
Finish an Era with a village which has at least 50 of each Resource. |
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Venture Capital |
1.41 | 08/08/2013 01:58:13 |
Have humans complete a Bank Project. |
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Theocracy |
1.12 | 08/08/2013 01:01:40 |
Have humans complete a Sacrifice Altar Project. |
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Aristocracy |
0.97 | 08/07/2013 23:00:46 |
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
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Classical Era |
0.76 | 08/07/2013 23:00:45 |
Finish an Era with 450 Prosperity. |
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Physics |
0.92 | 08/07/2013 23:00:44 |
Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
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Post-Classical Era |
0.95 | 08/07/2013 23:00:42 |
Finish an Era of 30 minutes with 600 Prosperity. |
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Specialized Economy |
1.06 | 08/07/2013 23:00:41 |
Finish an Era with 3 completed upgraded Projects. |
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Level 2 |
0.90 | 08/07/2013 23:00:40 |
Achieved level 2. |
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Swamp Tribe |
0.60 | 08/07/2013 23:00:39 |
Finish an Era with a Swamp Village which has 100 Village Prosperity. |
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Construction |
1.07 | 08/07/2013 22:52:55 |
Have humans complete a Workshop Project. |
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Alchemy |
1.00 | 08/07/2013 22:46:15 |
Have humans complete an Alchemist Project. |
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Traditional Medicine |
0.68 | 08/07/2013 22:18:24 |
Have humans complete a Druid Project. |
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Chosen People |
0.93 | 08/07/2013 22:09:27 |
Finish an Era with only one Village which has 175 Prosperity. |
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Civilized |
0.92 | 08/07/2013 22:09:26 |
Finish an Era with a Village which has 250 Prosperity. |
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Fishing Village |
1.02 | 08/07/2013 22:09:25 |
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
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Calendar |
0.89 | 08/07/2013 21:52:38 |
Have humans complete a Plantation Project. |
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Agriculture |
0.89 | 08/07/2013 21:35:19 |
Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
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Desert Tribe |
0.68 | 08/07/2013 21:35:18 |
Finish an Era with a Desert Village which has 100 Village Prosperity. |
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Forest Tribe |
0.61 | 08/07/2013 21:35:17 |
Finish an Era with a Forest Village which has 100 Village Prosperity. |
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Genesis Era |
0.61 | 08/07/2013 21:35:15 |
Finish an Era with 250 Prosperity. |
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Specialization |
0.68 | 08/07/2013 21:35:14 |
Finish an Era with a completed upgraded Project. |
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Trade Route |
1.00 | 08/07/2013 21:33:54 |
Have humans complete a Market Project. |
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Metal Casting |
0.65 | 08/07/2013 21:30:56 |
Have humans complete a Metal Casting Project. |
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Feudalism |
0.92 | 08/07/2013 21:27:21 |
Have humans complete a Mill Project. |
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Commerce |
0.68 | 08/07/2013 21:09:42 |
Have humans complete a Trader Project. |
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A New Threat |
0.44 | 08/07/2013 01:31:27 |
Finish the third Era. |
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Writing |
0.39 | 08/07/2013 01:25:14 |
Have humans complete a School Project. |
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A New Beginning |
0.30 | 08/07/2013 01:20:50 |
Finish the second Era. |
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Paganism |
0.30 | 08/07/2013 01:20:42 |
Have humans complete a Shrine Project. |
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Farming |
0.27 | 08/07/2013 01:15:16 |
Have humans complete a Granary Project. |
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The First Era |
0.22 | 08/07/2013 01:09:42 |
Finish the first Era. |
Game |
Achievement |
Points |
|
|
Questionable Ethics |
1.15 |
Have humans complete a Mad Scientist Project. |
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Divided Planet |
1.61 |
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
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Survivor |
1.51 |
Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
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Modern Agriculture |
1.92 |
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
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Noble |
1.96 |
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
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Modern Banking |
1.92 |
Finish an Era with 1000 Wealth in Use from Villages. |
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Paradise Island |
1.77 |
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
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Royalty |
1.99 |
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
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Treasury |
1.90 |
Finish an Era with a Village with 1000 Wealth in Use. |
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Canyon City |
1.84 |
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
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Utopia |
1.99 |
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
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Prince of Orange |
1.83 |
Finish an Era with a Village with 1000 Food in Use. |
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Superior Vitality |
1.81 |
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
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|
First World |
1.93 |
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
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Mass Production |
2.04 |
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
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Modern Physics |
2.01 |
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
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Navigation |
1.74 |
Have humans complete a Lighthouse Project. |
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Lords of the Sea |
2.05 |
Have humans complete an Island Town Project. |
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Entertainment |
1.46 |
Have humans complete a Circus Project. |
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Pinnacle of Culture |
2.08 |
Have humans complete an Opera Project. |
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Modern Medicine |
1.48 |
Have humans complete an Apothecary Project. |
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Universal Healthcare |
2.04 |
Have humans complete a Hospital Project. |
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Alloys |
1.52 |
Have humans complete a Blast Furnace Project. |
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Machinery |
2.05 |
Have humans complete a Factory Project. |
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Long Live the King! |
2.05 |
Have humans complete a Castle Project. |
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Market Revolution |
2.02 |
Have humans complete a Multinational Project. |
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Genesis Titan |
2.21 |
Complete all orginal developments and projects. |
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Ancient Civilization |
1.98 |
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
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Diverse Town |
1.99 |
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
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Fresh Mountain Air |
1.58 |
Have humans complete a Mountain Lodge Project. |
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Après-Ski |
1.76 |
Have humans complete a Tavern Project. |
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Fantastic View |
1.79 |
Have humans complete a Nature Park Project. |
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For the Gods |
2.04 |
Have humans complete a Monument Project. |
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1-Hour Challenge: Bronze |
2.02 |
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
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1-Hour Challenge: Silver |
2.12 |
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
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1-Hour Challenge: Gold |
2.16 |
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
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Forest Challenge: Bronze |
2.07 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
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Forest Challenge: Silver |
2.14 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
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Forest Challenge: Gold |
2.18 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
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Desert Challenge: Bronze |
2.10 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
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Desert Challenge: Silver |
2.16 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
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|
Desert Challenge: Gold |
2.18 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
|
|
Swamp Challenge: Bronze |
2.12 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
|
|
Swamp Challenge: Silver |
2.17 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
|
|
Swamp Challenge: Gold |
2.19 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |