Game |
Achievement |
Points |
|
|
Level 2 |
0.90 |
Achieved level 2. |
|
|
Level 3 |
1.26 |
Achieved Level 3. |
|
|
Commerce |
0.68 |
Have humans complete a Trader Project. |
|
|
Metal Casting |
0.65 |
Have humans complete a Metal Casting Project. |
|
|
Writing |
0.39 |
Have humans complete a School Project. |
|
|
Paganism |
0.30 |
Have humans complete a Shrine Project. |
|
|
Traditional Medicine |
0.68 |
Have humans complete a Druid Project. |
|
|
Forest Tribe |
0.61 |
Finish an Era with a Forest Village which has 100 Village Prosperity. |
|
|
Desert Tribe |
0.68 |
Finish an Era with a Desert Village which has 100 Village Prosperity. |
|
|
Swamp Tribe |
0.60 |
Finish an Era with a Swamp Village which has 100 Village Prosperity. |
|
|
Genesis Era |
0.61 |
Finish an Era with 250 Prosperity. |
|
|
Calendar |
0.89 |
Have humans complete a Plantation Project. |
|
|
Theology |
1.02 |
Have humans complete a Temple Project. |
|
|
Construction |
1.07 |
Have humans complete a Workshop Project. |
|
|
Alchemy |
1.00 |
Have humans complete an Alchemist Project. |
|
|
Education |
0.95 |
Have humans complete a University Project. |
|
|
Trade Route |
1.00 |
Have humans complete a Market Project. |
|
|
Chosen People |
0.93 |
Finish an Era with only one Village which has 175 Prosperity. |
|
|
Classical Era |
0.76 |
Finish an Era with 450 Prosperity. |
|
|
Aristocracy |
0.97 |
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
|
|
Physics |
0.92 |
Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
|
|
Agriculture |
0.89 |
Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
|
|
Vitality |
0.99 |
Finish an Era with a village which has at least 50 of each Resource. |
|
|
Feudalism |
0.92 |
Have humans complete a Mill Project. |
|
|
Currency |
1.04 |
Have humans complete a Customs House Project. |
|
|
Questionable Ethics |
1.15 |
Have humans complete a Mad Scientist Project. |
|
|
Theocracy |
1.12 |
Have humans complete a Sacrifice Altar Project. |
|
|
Fascism |
1.45 |
Have humans complete a Barracks Project. |
|
|
Geology |
1.05 |
Have humans complete a Geologist Project. |
|
|
Fiscal-Military State |
1.16 |
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
|
|
Civilized |
0.92 |
Finish an Era with a Village which has 250 Prosperity. |
|
|
Fishing Village |
1.02 |
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
|
|
Specialization |
0.68 |
Finish an Era with a completed upgraded Project. |
|
|
Specialized Economy |
1.06 |
Finish an Era with 3 completed upgraded Projects. |
|
|
Post-Classical Era |
0.95 |
Finish an Era of 30 minutes with 600 Prosperity. |
|
|
A New Beginning |
0.30 |
Finish the second Era. |
|
|
A New Threat |
0.44 |
Finish the third Era. |
|
|
Developing Era |
1.11 |
Finish an Era with 800 Prosperity. |
|
|
Vibrant Era |
1.16 |
Finish an Era with 1000 Prosperity. |
|
|
Booming Era |
1.23 |
Finish an Era with 1200 Prosperity. |
|
|
Fantastic Era |
1.36 |
Finish an Era with 1600 Prosperity. |
|
|
Golden Era |
1.46 |
Finish an Era with 2000 Prosperity. |
|
|
Desert Town |
1.16 |
Finish an Era with a Desert Village which has 300 Village Prosperity. |
|
|
Desert City |
1.36 |
Finish an Era with a Desert Village which has 500 Village Prosperity. |
|
|
Forest Town |
1.14 |
Finish an Era with a Forest Village which has 300 Village Prosperity. |
|
|
Forest City |
1.32 |
Finish an Era with a Forest Village which has 500 Village Prosperity. |
|
|
Swamp Town |
1.18 |
Finish an Era with a Swamp Village which has 300 Village Prosperity. |
|
|
Swamp City |
1.36 |
Finish an Era with a Swamp Village which has 500 Village Prosperity. |
|
|
Mining Community |
1.51 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
|
|
Farming Community |
1.52 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
|
|
Hunter Community |
1.53 |
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
|
|
Great Development |
1.23 |
Finish an Era with a Completed Great Project. |
|
|
World Economy |
1.58 |
Finish an Era with at least 3 Completed Great Projects. |
|
|
Legendary Warriors |
1.42 |
Finish an Era with a Village which has at least 6 War Markers. |
|
|
Abundant World |
1.54 |
Finish an Era with at least 1000 Food being used by Villages. |
|
|
Rich World |
1.59 |
Finish an Era with at least 1000 Wealth being used by Villages. |
|
|
Advanced World |
1.69 |
Finish an Era with at least 1000 Tech being Used by Villages. |
|
|
Mountain Town |
1.60 |
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
|
|
Harbor Town |
1.53 |
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
|
|
Divided Planet |
1.61 |
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
|
|
Great Vitality |
1.49 |
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
|
|
Capital |
1.38 |
Finish an Era with a Village which has 650 Village Prosperity. |
|
|
Survivor |
1.51 |
Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
|
|
Modern Agriculture |
1.92 |
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
|
|
Great Era |
1.73 |
Finish an Era with 3500 Prosperity. |
|
|
Peaceful |
1.91 |
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
|
|
Violent Victory |
1.61 |
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
|
|
Noble |
1.96 |
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
|
|
Modern Banking |
1.92 |
Finish an Era with 1000 Wealth in Use from Villages. |
|
|
Paradise Island |
1.77 |
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
|
|
Overgrowth |
1.87 |
Finish an Era with 2000 Food in Use from Villages. |
|
|
Superior Development |
1.75 |
Finish the Third Era with at least 1 Upgraded Great Project. |
|
|
Royalty |
1.99 |
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
|
|
Treasury |
1.90 |
Finish an Era with a Village with 1000 Wealth in Use. |
|
|
Industrial Revolution |
1.95 |
Finish an Era with a total of 2000 Tech in Use. |
|
|
Canyon City |
1.84 |
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
|
|
Nuclear Energy |
1.87 |
Finish an Era with a Village with 1000 Tech in Use. |
|
|
Utopia |
1.99 |
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
|
|
Prince of Orange |
1.83 |
Finish an Era with a Village with 1000 Food in Use. |
|
|
Grand Era |
1.89 |
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
|
|
Superior Vitality |
1.81 |
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
|
|
Overpopulation |
1.55 |
Finish an Era with a Village which has 1000 Prosperity. |
|
|
First World |
1.93 |
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
|
|
Mass Production |
2.04 |
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
|
|
Modern Physics |
2.01 |
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
|
|
Sailing |
1.06 |
Complete a Fishing Docks Project. |
|
|
Shipwrighting |
1.21 |
Have humans complete a Harbor Project. |
|
|
Navigation |
1.74 |
Have humans complete a Lighthouse Project. |
|
|
Lords of the Sea |
2.05 |
Have humans complete an Island Town Project. |
|
|
Entertainment |
1.46 |
Have humans complete a Circus Project. |
|
|
Pinnacle of Culture |
2.08 |
Have humans complete an Opera Project. |
|
|
Modern Medicine |
1.48 |
Have humans complete an Apothecary Project. |
|
|
Universal Healthcare |
2.04 |
Have humans complete a Hospital Project. |
|
|
Alloys |
1.52 |
Have humans complete a Blast Furnace Project. |
|
|
Machinery |
2.05 |
Have humans complete a Factory Project. |
|
|
Astronomy |
1.44 |
Have humans complete an Observatory Project. |
|
|
Scientific Method |
1.95 |
Have humans complete a Laboratory Project. |
|
|
Colonization |
1.40 |
Have humans complete a Hamlet Project. |
|
|
Long Live the King! |
2.05 |
Have humans complete a Castle Project. |
|
|
Venture Capital |
1.41 |
Have humans complete a Bank Project. |
|
|
Market Revolution |
2.02 |
Have humans complete a Multinational Project. |
|
|
Genesis Titan |
2.21 |
Complete all orginal developments and projects. |
|
|
Ancient Civilization |
1.98 |
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
|
|
Diverse Town |
1.99 |
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
|
|
Fresh Mountain Air |
1.58 |
Have humans complete a Mountain Lodge Project. |
|
|
Après-Ski |
1.76 |
Have humans complete a Tavern Project. |
|
|
Fantastic View |
1.79 |
Have humans complete a Nature Park Project. |
|
|
Famous Victor |
1.73 |
Have humans complete a Historic Point Project. |
|
|
For the Gods |
2.04 |
Have humans complete a Monument Project. |
|
|
1-Hour Challenge: Bronze |
2.02 |
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
|
|
1-Hour Challenge: Silver |
2.12 |
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
|
|
1-Hour Challenge: Gold |
2.16 |
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
|
|
Forest Challenge: Bronze |
2.07 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
|
|
Forest Challenge: Silver |
2.14 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
|
|
Forest Challenge: Gold |
2.18 |
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
|
|
Desert Challenge: Bronze |
2.10 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
|
|
Desert Challenge: Silver |
2.16 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
|
|
Desert Challenge: Gold |
2.18 |
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
|
|
Swamp Challenge: Bronze |
2.12 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
|
|
Swamp Challenge: Silver |
2.17 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
|
|
Swamp Challenge: Gold |
2.19 |
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |