Game |
Achievement |
Points |
|
|
Only Reed Blood |
0.95 |
Complete Act 1 of "The Hangman" |
|
|
Hanged |
1.06 |
Complete Act 2 of "The Hangman" |
|
|
Boston Tea Party |
1.26 |
Complete Act 3 of "The Hangman" |
|
|
Not A Witch |
1.26 |
Successfully complete "The Hangman" |
|
|
A Little Birdie |
1.30 |
Find the hidden Phoenix Online Logo |
|
|
A Parallel Universe |
1.07 |
Examine the Scarlet Furies poster |
|
|
Big Girl Now |
1.39 |
Complete "The Hangman" without texting Erica's dad |
|
|
Wired |
0.97 |
Erica saves Scott from the trap |
|
|
Guilt-Ridden |
1.44 |
Erica fails to save Scott from the trap |
|
|
Gumshoe |
1.09 |
All Q&A puzzles are correctly answered the first time |
|
|
Disgrace to the Bureau |
1.37 |
All Q&A puzzles are answered incorrectly |
|
|
Badaboomdingdang! |
1.25 |
Help Terence with his problem, and get his help in return |
|
|
FBI Itch |
1.57 |
Ignore Terence's problem and find your own solution |
|
|
Good Cop/Bad Cop |
1.63 |
Force Robert's interrogation, get Sully's help, let Robert go free. |
|
|
McCoy, With a Donut, in the Jail |
1.63 |
Convince Robert to come to the station, get John's help, keep Robert in jail |
|
|
Hear No Evil |
1.29 |
Complete the Tess interrogation |
|
|
Greedy Bastard |
1.32 |
Find all the evidence indicating the Dean's corruption |
|
|
See No Evil |
1.30 |
Open the puzzle box |
|
|
Pay Your Respects |
1.32 |
Say goodbye to Davies |
|
|
Bad Breakup |
1.32 |
See vision of Kelsey's death |
|
|
Speak No Evil |
1.32 |
Use a divination device to get Melissa's help |
|
|
Do No Evil |
1.33 |
Successfully complete "The Wise Monkey" |
|
|
Privacy Violation |
1.31 |
Sneak a peek in someone else's inbox |
|
|
Nothing Gets Past You |
1.31 |
No wrong answers on the Wise Monkey quiz |
|
|
Suffer! |
1.31 |
Find the Suffer |
|
|
Caffeine Addict |
1.31 |
Take the coffee from Tess |
|
|
Trying to Quit |
1.46 |
Refuse the coffee from Tess |
|
|
Bad Attitude |
1.43 |
Establish a bad relationship with McAdams |
|
|
Stand Your Ground |
1.52 |
Fire at the car in the parking lot |
|
|
Do A Barrel Roll! |
1.60 |
Dive clear of the car in the parking lot |
|
|
The Oracle Unveiled |
1.38 |
Complete Act 1 of "The Oracle" |
|
|
Cog-nected |
1.41 |
Erica and Cordelia make a special connection |
|
|
Trip Down Memory Lane |
1.41 |
Complete all memories in the apartment |
|
|
Your Secrets Aren't Safe |
1.40 |
Complete Act 2 of "The Oracle" |
|
|
Going Down |
1.41 |
Complete Act 3 of "The Oracle" |
|
|
I Didn't See This Coming |
1.41 |
Successfully complete "The Oracle" |
|
|
Eye of the Beholder |
1.50 |
Two women see art very differently |
|
|
Busy Work |
1.49 |
No one can get work done if you keep calling down to the office |
|
|
Can't Stay Out of the Office |
1.67 |
Perform a character switch, starting somewhere outside |
|
|
The Right Tool for the Job |
1.52 |
Thoroughly use cognition to help Keith with his problem |
|
|
PenPointing |
1.59 |
Try to place the pen in all possible places |
|
|
Dear Journal |
1.39 |
Use the journal to get a hint |
|
|
Patron of the Arts |
1.56 |
Erica gets a close look at all the notable art |
|
|
Filmed in Shakycam |
1.43 |
Use the camera to view all the numbers painted on the wall |
|
|
The Past is Prologue |
1.39 |
Complete Act 1 of "The Cain Killer" |
|
|
Back in 'Nam |
1.40 |
Successfully help a friend remember what Bao-Thanh said |
|
|
The Fugitive |
1.40 |
Complete Act 2 of "The Cain Killer" |
|
|
There's No I in Team |
1.41 |
Complete Act 3 of "The Cain Killer" |
|
|
Cogged |
1.41 |
Successfully complete "The Cain Killer" |
|
|
No Time For Games! |
1.55 |
Find the game within the game |
|
|
The Good Sister |
1.43 |
Never lose any of Keith's trust in the Lakehouse |
|
|
Federal Protection |
1.44 |
Save Jetta during the undercover operation |
|
|
Avoidable Casualties |
1.60 |
Let Jetta die during the undercover operation |
|
|
Asphyxia |
1.60 |
You went a little too far and the interrogation subject passed out |
|
|
Deadbeat Dad |
1.45 |
The interrogation subject is coerced into talking |
|
|
A Question of Trust |
1.42 |
McAdams trusts you after a tense exchange in a car |
|
|
A Question of Dust |
1.64 |
McAdams doesn’t trust you after a tense exchange in a car |
|
|
Take That, Jack! |
1.39 |
Protect a fellow agent |
|
|
Moves Like Bauer |
1.65 |
Couldn't protect a fellow agent |