Game |
Achievement |
Points |
|
|
No Radio Left Behind |
1.70 |
Bring the radio with you while making a getaway. |
|
|
No Bloods |
2.11 |
Complete a mission without killing anyone. |
|
|
Chain Smoker |
2.96 |
Set off a chain reaction of at least 4 bombs. |
|
|
Young Man, No Need to Feel Down |
2.53 |
Start a conversation with a civilian, police officer, engineer, soldier, and rebel fighter in the course of a single campaign. |
|
|
One Life to Live |
2.83 |
Complete all missions without using reinforcements. |
|
|
Barking for Bones |
2.83 |
Kill 3 enemies with a single fully upgraded bomb. |
|
|
In the Nick of Signal |
1.54 |
Plug into a power source with less than 1 second of battery left. |
|
|
Scavenger |
2.39 |
Pick up 100 weapons. |
|
|
Yoink! |
1.93 |
Swap weapons with another human-controlled agent. |
|
|
Lookie Lookie, I Got Hookie |
2.66 |
Track 10 enemies using the watch order. |
|
|
Real Old-School |
2.59 |
Complete all missions without loading an in-progress mission. |
|
|
Arresting Developments |
1.89 |
Arrest 10 enemies in a single mission. |
|
|
Jack of All Throwing Trades |
2.96 |
Kill an enemy with each of 3 unique thrown weapons in the course of a single campaign. |
|
|
Chain Gang |
2.26 |
Have two agents complete interactions at the same time. |
|
|
Carmageddon |
2.66 |
Destroy 2 vehicles at the same time. |
|
|
Vehicular Man’s Laughter |
2.83 |
Blow up 5 vehicles with bombs. |
|
|
Leaving a Series of Clues |
2.96 |
Kill 5 enemies using door traps. |
|
|
Saved by the Bell |
2.73 |
Lose your last agent within 5 seconds of completing a mission. |
|
|
And I Can’t Get Up |
2.13 |
Fall through the world. |
|
|
King of the Keyhole |
2.00 |
Lock or unlock 50 different doors. |
|
|
So Hard on the Knees |
2.73 |
Lose 5 agents due to fall damage. |
|
|
Geronimo |
2.53 |
Shoot the volunteer instead of the bottle. |
|
|
Autoerotic Ventilation |
2.83 |
Have one of your agents shoot you. |
|
|
Quick Learner |
2.26 |
Complete the warehouse practice mission in less than 3 minutes. |
|
|
Friend of the Law |
2.13 |
Don’t kill any police patrols during Operation Rat Hunt. |
|
|
See Something, Slay Something |
2.23 |
Kill all traitors found in evidence planting rooms. |
|
|
No Paper Trail |
2.96 |
Kill both of the informants. |
|
|
Ratatouille |
2.48 |
Collect 6 rats. |
|
|
Killed by the Bell |
2.23 |
Kill 2 enemies while a truck’s fog horn is sounding. |
|
|
Slip Between the Cracks |
2.83 |
Complete Operation Arrival without killing the checkpoint guard. |
|
|
Ghost Train |
2.35 |
Whistle goes woot woot. |
|
|
OCD |
2.43 |
Toggle track switches 24 times. |
|
|
Cut the Red Wire |
2.29 |
Plant the bomb on the train without raising the alarm. |
|
|
Sole Survivor |
2.53 |
Complete Operation Matchsticks with only one surviving soldier. |
|
|
Exit Strategy |
2.43 |
Destroy all trucks Operation Matchsticks. |
|
|
Drive-by Pacify |
2.53 |
Kill an escaping drive-by shooter. |
|
|
Band Standing |
2.96 |
Keep all band members alive. |
|
|
Moonshine Shot |
2.48 |
Get killed by a drunk party guest. |
|
|
Meal Interrupted |
2.26 |
Distract a guest who is enjoying a pie. |
|
|
Hitchhiker |
2.32 |
Catch a ride on a transport truck. |
|
|
Stop Hammer Time |
2.32 |
Stop the Hammer Dice game through non-violent means. |
|
|
Framed |
2.96 |
Put pie in a soldier’s locker. |
|
|
Table Dancer |
2.73 |
Get on top of the briefing room table. |
|
|
Bookworm |
2.83 |
Collect all secret documents. |
|
|
Lone Wolf |
2.96 |
Complete the final mission without rescuing any agents in the agency. |
|
|
Mopping Up |
2.39 |
Kill at least 10 enemies in the warehouse with an agent under your control. |
|
|
Rail Shooters |
2.66 |
Your rescued agents killed enemies while escaping in a truck. |
|
|
Carpool |
2.83 |
Complete the final mission with all agents rescued and alive. |