Game |
Achievement |
Points |
|
|
1. Control 2 |
1.18 |
Your team must control two non-home planets in a single game. |
|
|
1. Warmup: 1 Hour Campaign |
1.01 |
Reach a game time of one hour in a single game. |
|
|
In The Midst Of A Cold, Dark Winter |
1.22 |
Lose at least 30,000 ships in a single game. |
|
|
1. Rainy Day Savings: 50,000 Energy |
0.95 |
Accumulate a net energy balance of 50,000. |
|
|
1. Future Proofing: 150,000 Energy |
1.10 |
Accumulate a net energy balance of 150,000. |
|
|
Heat Wave Brown Out |
1.17 |
Accumulate a net energy balance of 300,000. |
|
|
1. Scrap: I need the scrap! |
1.25 |
Scrap at least 100 of your ships in a single game. |
|
|
1. Control 5 |
1.30 |
Your team must control five non-home planets in a single game. |
|
|
5. Maxed Out Resources |
1.00 |
Accumulate 999,999 each stored metal and crystal in a single game. |
|
|
1. First Loss |
1.35 |
Lose to the AI on any difficulty level. |
|
|
1. First Difficulty 10 Loss |
2.05 |
Lose to the AI on difficulty level 10 or up. |
|
|
1. First Victory |
1.81 |
Win against the AI on any difficulty level. |
|
|
1. First Co-Op Game Completed |
1.81 |
Finish a game playing co-op with at least one other player. |
|
|
1. 500,000 Points |
1.33 |
Reach a score of five hundred thousand points in a single game. |
|
|
1. 1,000,000 Points |
1.52 |
Reach a score of one million points in a single game. |
|
|
1. 5,000,000 Points |
1.99 |
Reach a score of five million points in a single game. |
|
|
1. 10,000,000 Points |
2.15 |
Reach a score of ten million points in a single game. |
|
|
1. Getting Into This: 5 Hour Campaign |
1.43 |
Reach a game time of five hours in a single game. |
|
|
1. Nearing The End? 10 Hour Campaign |
1.62 |
Reach a game time of ten hours in a single game. |
|
|
1. Long One: 15 Hour Campaign |
2.00 |
Reach a game time of fifteen hours in a single game. |
|
|
1. Persistent: 24 Hour Campaign |
2.24 |
Reach a game time of twenty four hours in a single game. |
|
|
1. Epic Struggle: 36 Hour Campaign |
2.38 |
Reach a game time of thirty six hours in a single game. |
|
|
1. Kills: Warrior |
1.85 |
Kill at least 30,000 ships in a single game. |
|
|
1. Kills: Merciless |
2.10 |
Kill at least 75,000 ships in a single game. |
|
|
1. Kills: Xenocidal |
2.30 |
Kill at least 200,000 ships in a single game. |
|
|
1. Losses: For The Greater Good |
2.22 |
Lose at least 75,000 ships in a single game. |
|
|
1. Losses: What Have We Done |
2.44 |
Lose at least 200,000 ships in a single game. |
|
|
1. Who Read These Plans? 2,000,000 Energy |
1.79 |
Accumulate a net energy balance of 2,000,000. |
|
|
1. Reclamation: Ooh, Shiny! |
1.76 |
Reclaim at least 1,000 enemy ships in a single game. |
|
|
1. Reclamation: Thief |
2.03 |
Reclaim at least 5,000 enemy ships in a single game. |
|
|
1. Reclamation: Master Thief |
2.24 |
Reclaim at least 15,000 enemy ships in a single game. |
|
|
1. Reclamation: I Heart Parasites |
2.40 |
Reclaim at least 30,000 enemy ships in a single game. |
|
|
1. Scrap: Didn't Like The Look Of 'Em! |
1.91 |
Scrap at least 1,000 of your ships in a single game. |
|
|
1. Scrap: Pile Them On The Heap |
2.33 |
Scrap at least 10,000 of your ships in a single game. |
|
|
1. Scrap: Why Do You Even Build Them? |
2.39 |
Scrap at least 20,000 of your ships in a single game. |
|
|
1. Control 15 |
1.67 |
Your team must control fifteen non-home planets in a single game. |
|
|
1. Control 25 |
1.91 |
Your team must control twenty-five non-home planets in a single game. |
|
|
1. Control 35 |
2.11 |
Your team must control thirty-five non-home planets in a single game. |
|
|
1. Win on 10-Planet Map |
2.25 |
Win a game on a ten planet map. |
|
|
1. Win on 40-Planet Map |
2.29 |
Win a game on a forty planet map. |
|
|
1. Win on 80-Planet Map |
2.16 |
Win a game on an eighty planet map. |
|
|
1. Win on 100-Planet Map |
2.47 |
Win a game on a one hundred planet map. |
|
|
1. Win on 120-Planet Map |
2.44 |
Win a game on a one hundred and twenty planet map. |
|
|
2. Detrencher |
2.10 |
Win against Entrenched Homeworlder on any difficulty. |
|
|
2. Detrencher |
2.27 |
Win against Entrenched Homeworlder on difficulty 7 or up. |
|
|
2. Detrencher |
2.33 |
Win against Entrenched Homeworlder on difficulty 9 or up. |
|
|
2. Fort Buster |
2.11 |
Win against Fortress Baron on any difficulty. |
|
|
2. Fort Buster |
2.26 |
Win against Fortress Baron on difficulty 7 or up. |
|
|
2. Fort Buster |
2.33 |
Win against Fortress Baron on difficulty 9 or up. |
|
|
2. Broken Sledge |
2.12 |
Win against Sledge Hammer on any difficulty. |
|
|
2. Broken Sledge |
2.24 |
Win against Sledge Hammer on difficulty 7 or up. |
|
|
2. Broken Sledge |
2.33 |
Win against Sledge Hammer on difficulty 9 or up. |
|
|
2. Turtle Soup |
2.13 |
Win against Turtle on any difficulty. |
|
|
2. Turtle Soup |
2.28 |
Win against Turtle on difficulty 7 or up. |
|
|
2. Turtle Soup |
2.33 |
Win against Turtle on difficulty 9 or up. |
|
|
2. Train Wreck |
2.34 |
Win against Train Master on any difficulty. |
|
|
2. Train Wreck |
2.38 |
Win against Train Master on difficulty 7 or up. |
|
|
2. Train Wreck |
2.40 |
Win against Train Master on difficulty 9 or up. |
|
|
2. What A Dud |
2.11 |
Win against Mine Enthusiast on any difficulty. |
|
|
2. What A Dud |
2.27 |
Win against Mine Enthusiast on difficulty 7 or up. |
|
|
2. What A Dud |
2.34 |
Win against Mine Enthusiast on difficulty 9 or up. |
|
|
2. Tank Buster |
2.08 |
Win against The Tank on any difficulty. |
|
|
2. Tank Buster |
2.23 |
Win against The Tank on difficulty 7 or up. |
|
|
2. Tank Buster |
2.32 |
Win against The Tank on difficulty 9 or up. |
|
|
3. Raid Fail |
2.29 |
Win against Vicious Raider on any difficulty. |
|
|
3. Raid Fail |
2.31 |
Win against Vicious Raider on difficulty 7 or up. |
|
|
3. Raid Fail |
2.35 |
Win against Vicious Raider on difficulty 9 or up. |
|
|
3. Truly Mad |
2.30 |
Win against Mad Bomber on any difficulty. |
|
|
3. Truly Mad |
2.31 |
Win against Mad Bomber on difficulty 7 or up. |
|
|
3. Truly Mad |
2.34 |
Win against Mad Bomber on difficulty 9 or up. |
|
|
3. Not Hungry |
2.31 |
Win against Feeding Parasite on any difficulty. |
|
|
3. Not Hungry |
2.32 |
Win against Feeding Parasite on difficulty 7 or up. |
|
|
3. Not Hungry |
2.35 |
Win against Feeding Parasite on difficulty 9 or up. |
|
|
3. I Saw That |
2.33 |
Win against Stealth Master on any difficulty. |
|
|
3. I Saw That |
2.34 |
Win against Stealth Master on difficulty 7 or up. |
|
|
3. I Saw That |
2.36 |
Win against Stealth Master on difficulty 9 or up. |
|
|
3. Counter This |
2.32 |
Win against Counter Spy on any difficulty. |
|
|
3. Counter This |
2.33 |
Win against Counter Spy on difficulty 7 or up. |
|
|
3. Counter This |
2.36 |
Win against Counter Spy on difficulty 9 or up. |
|
|
3. Electric Turtle Soup |
2.33 |
Win against Teleporter Turtle on any difficulty. |
|
|
3. Electric Turtle Soup |
2.33 |
Win against Teleporter Turtle on difficulty 7 or up. |
|
|
3. Electric Turtle Soup |
2.36 |
Win against Teleporter Turtle on difficulty 9 or up. |
|
|
3. Caught In The Act |
2.30 |
Win against Backdoor Hacker on any difficulty. |
|
|
3. Caught In The Act |
2.32 |
Win against Backdoor Hacker on difficulty 7 or up. |
|
|
3. Caught In The Act |
2.35 |
Win against Backdoor Hacker on difficulty 9 or up. |
|
|
3. Broken Legs |
2.28 |
Win against Assassin on any difficulty. |
|
|
3. Broken Legs |
2.31 |
Win against Assassin on difficulty 7 or up. |
|
|
3. Broken Legs |
2.35 |
Win against Assassin on difficulty 9 or up. |
|
|
3. Pick On Someone Else |
2.29 |
Win against Bully on any difficulty. |
|
|
3. Pick On Someone Else |
2.32 |
Win against Bully on difficulty 7 or up. |
|
|
3. Pick On Someone Else |
2.35 |
Win against Bully on difficulty 9 or up. |
|
|
4. The Glow Slowly Dies |
2.33 |
Win against Attritioner on any difficulty. |
|
|
4. The Glow Slowly Dies |
2.35 |
Win against Attritioner on difficulty 7 or up. |
|
|
4. The Glow Slowly Dies |
2.36 |
Win against Attritioner on difficulty 9 or up. |
|
|
4. I'm Badly Burned |
2.35 |
Win against Scorched Earth on any difficulty. |
|
|
4. I'm Badly Burned |
2.36 |
Win against Scorched Earth on difficulty 7 or up. |
|
|
4. I'm Badly Burned |
2.37 |
Win against Scorched Earth on difficulty 9 or up. |
|
|
4. Turn On The Lights |
2.35 |
Win against Shadow Master on any difficulty. |
|
|
4. Turn On The Lights |
2.35 |
Win against Shadow Master on difficulty 7 or up. |
|
|
4. Turn On The Lights |
2.37 |
Win against Shadow Master on difficulty 9 or up. |
|
|
4. Man Down! |
2.33 |
Win against Special Forces Captain on any difficulty |
|
|
4. Man Down! |
2.34 |
Win against Special Forces Captain on difficulty 7 or up. |
|
|
4. Man Down! |
2.36 |
Win against Special Forces Captain on difficulty 9 or up. |
|
|
4. Techno House |
2.36 |
Win against Technologist Homeworlder on any difficulty. |
|
|
4. Techno House |
2.37 |
Win against Technologist Homeworlder on difficulty 7 or up. |
|
|
4. Techno House |
2.37 |
Win against Technologist Homeworlder on difficulty 9 or up. |
|
|
4. Techno Dancer |
2.35 |
Win against Technologist Raider on any difficulty. |
|
|
4. Techno Dancer |
2.37 |
Win against Technologist Raider on difficulty 7 or up. |
|
|
4. Techno Dancer |
2.37 |
Win against Technologist Raider on difficulty 9 or up. |
|
|
4. Fancy Hammer |
2.35 |
Win against Technologist Sledge on any difficulty. |
|
|
4. Fancy Hammer |
2.36 |
Win against Technologist Sledge on difficulty 7 or up. |
|
|
4. Fancy Hammer |
2.37 |
Win against Technologist Sledge on difficulty 9 or up. |
|
|
4. Ivory Tower |
2.35 |
Win against Technologist Turtle on any difficulty. |
|
|
4. Ivory Tower |
2.36 |
Win against Technologist Turtle on difficulty 7 or up. |
|
|
4. Ivory Tower |
2.37 |
Win against Technologist Turtle on difficulty 9 or up. |
|
|
4. Ultimate Leech |
2.36 |
Win against Technologist Parasite on any difficulty. |
|
|
4. Ultimate Leech |
2.36 |
Win against Technologist Parasite on difficulty 7 or up. |
|
|
4. Ultimate Leech |
2.37 |
Win against Technologist Parasite on difficulty 9 or up. |
|
|
4. Peeled And Roasted |
2.33 |
Win against The Core on any difficulty. |
|
|
4. Peeled And Roasted |
2.34 |
Win against The Core on difficulty 7 or up. |
|
|
4. Peeled And Roasted |
2.35 |
Win against The Core on difficulty 9 or up. |
|
|
5. Extreme Knowledge Saver |
2.14 |
Accumulate 50,000 stored knowledge in a single game. |
|
|
5. Paragon |
2.30 |
Win against the AI on difficulty level 10 or up. |
|
|
5. Double Paragon |
2.31 |
Win against 2 AIs on difficulty level 10 or up. |
|
|
5. Godlike |
2.33 |
Win against the AI on difficulty level 10 or up, with no positive human or negative AI handicaps. |
|
|
5. Double Godlike |
2.33 |
Win against 2 AIs on difficulty level 10 or up, with no positive human or negative AI handicaps. |
|
|
5. Control 50 |
2.30 |
Your team must control fifty non-home planets in a single game. |
|
|
5. Control 80 |
2.48 |
Your team must control eighty non-home planets in a single game. |
|
|
5. Control 110 |
2.49 |
Your team must control one hundred and ten non-home planets in a single game. |
|
|
3. Aren't We On The Same Side? |
2.19 |
Win with the Human Marauders minor faction enabled on any difficulty. |
|
|
3. Look At My Friends! |
2.06 |
Win with the Human Resistance Fighters minor faction enabled on any difficulty. |
|
|
3. Temper Tantrums |
2.16 |
Win with the Human Colony Rebellions minor faction enabled on any difficulty. |
|
|
2. Go Back Where You Came From |
2.30 |
Win against Zenith Descendant on any difficulty. |
|
|
2. Go Back Where You Came From |
2.33 |
Win against Zenith Descendant on difficulty 7 or up. |
|
|
2. Go Back Where You Came From |
2.36 |
Win against Zenith Descendant on difficulty 9 or up. |
|
|
2. What A Ninny |
2.25 |
Win against Shield Ninny on any difficulty. |
|
|
2. What A Ninny |
2.32 |
Win against Shield Ninny on difficulty 7 or up. |
|
|
2. What A Ninny |
2.35 |
Win against Shield Ninny on difficulty 9 or up. |
|
|
2. Do I Seem Heavier To You? |
2.22 |
Win against Gravity Driller on any difficulty. |
|
|
2. Do I Seem Heavier To You? |
2.30 |
Win against Gravity Driller on difficulty 7 or up. |
|
|
2. Do I Seem Heavier To You? |
2.35 |
Win against Gravity Driller on difficulty 9 or up. |
|
|
2. Don't Open That Door |
2.28 |
Win against One-Way Doormaster on any difficulty. |
|
|
2. Don't Open That Door |
2.32 |
Win against One-Way Doormaster on difficulty 7 or up. |
|
|
2. Don't Open That Door |
2.37 |
Win against One-Way Doormaster on difficulty 9 or up. |
|
|
3. Skewered Lizard |
2.34 |
Win against Camouflager on any difficulty. |
|
|
3. Skewered Lizard |
2.34 |
Win against Camouflager on difficulty 7 or up. |
|
|
3. Skewered Lizard |
2.36 |
Win against Camouflager on difficulty 9 or up. |
|
|
3. I Like Trying New Things |
2.33 |
Win against Experimentalist on any difficulty. |
|
|
3. I Like Trying New Things |
2.34 |
Win against Experimentalist on difficulty 7 or up. |
|
|
3. I Like Trying New Things |
2.37 |
Win against Experimentalist on difficulty 9 or up. |
|
|
3. Captain, We're Taking Damage |
2.35 |
Win against Starfleet Commander on any difficulty. |
|
|
3. Captain, We're Taking Damage |
2.36 |
Win against Starfleet Commander on difficulty 7 or up. |
|
|
3. Captain, We're Taking Damage |
2.37 |
Win against Starfleet Commander on difficulty 9 or up. |
|
|
3. Slow Down! |
2.33 |
Win against Speed Racer on any difficulty. |
|
|
3. Slow Down! |
2.36 |
Win against Speed Racer on difficulty 7 or up. |
|
|
3. Slow Down! |
2.37 |
Win against Speed Racer on difficulty 9 or up. |
|
|
3. Kumbaya |
2.34 |
Win against Peacemaker on any difficulty. |
|
|
3. Kumbaya |
2.36 |
Win against Peacemaker on difficulty 7 or up. |
|
|
3. Kumbaya |
2.37 |
Win against Peacemaker on difficulty 9 or up. |
|
|
3. You Guys Are Mean |
2.32 |
Win against Tag Teamer on any difficulty. |
|
|
3. You Guys Are Mean |
2.34 |
Win against Tag Teamer on difficulty 7 or up. |
|
|
3. You Guys Are Mean |
2.37 |
Win against Tag Teamer on difficulty 9 or up. |
|
|
3. Discounts Not Accepted |
2.09 |
Win with the Zenith Traders minor faction enabled on any difficulty. |
|
|
3. Forget The Indigenous |
2.30 |
Win with the Zenith Miners minor faction enabled on any difficulty. |
|
|
3. Power Of The Sun In My Hand |
2.13 |
Win with the Zenith Dyson Sphere minor faction enabled on any difficulty. |
|
|
3. Insatiable |
2.28 |
Win with the Zenith Devourer minor faction enabled on any difficulty. |
|
|
4. Pipe Down! |
2.33 |
Win against Alarmist on any difficulty. |
|
|
4. Pipe Down! |
2.35 |
Win against Alarmist on difficulty 7 or up. |
|
|
4. Pipe Down! |
2.37 |
Win against Alarmist on difficulty 9 or up. |
|
|
4. Bulletproof Vest |
2.36 |
Win against Raid Engine on any difficulty. |
|
|
4. Bulletproof Vest |
2.37 |
Win against Raid Engine on difficulty 7 or up. |
|
|
4. Bulletproof Vest |
2.38 |
Win against Raid Engine on difficulty 9 or up. |
|
|
4. The Bigger They Are... |
2.35 |
Win against Golemite on any difficulty. |
|
|
4. The Bigger They Are... |
2.36 |
Win against Golemite on difficulty 7 or up. |
|
|
4. The Bigger They Are... |
2.38 |
Win against Golemite on difficulty 9 or up. |
|
|
4. I Hate Raspberry! |
2.35 |
Win against Radar Jammer on any difficulty. |
|
|
4. I Hate Raspberry! |
2.36 |
Win against Radar Jammer on difficulty 7 or up. |
|
|
4. I Hate Raspberry! |
2.37 |
Win against Radar Jammer on difficulty 9 or up. |
|
|
5. It Was The Only Way To Be Sure |
2.49 |
Win against 2 AIs after Nuking. Every. Single. Planet. In. The. Galaxy. |
|
|
4. Can Nothing Stop You? |
2.25 |
Win a game with the Avenger Plot enabled on any difficulty. |
|
|
2. Vaccinator |
2.26 |
Win against Neinzul Viral Enthusiast on any difficulty. |
|
|
2. Vaccinator |
2.31 |
Win against Neinzul Viral Enthusiast on difficulty 7 or up. |
|
|
2. Vaccinator |
2.37 |
Win against Neinzul Viral Enthusiast on difficulty 9 or up. |
|
|
2. Helping Hand Broke A Nail |
2.21 |
Win against Support Corps on any difficulty. |
|
|
2. Helping Hand Broke A Nail |
2.28 |
Win against Support Corps on difficulty 7 or up. |
|
|
2. Helping Hand Broke A Nail |
2.35 |
Win against Support Corps on difficulty 9 or up. |
|
|
3. Pest Control |
2.35 |
Win against Neinzul Cluster Bomber on any difficulty. |
|
|
3. Pest Control |
2.36 |
Win against Neinzul Cluster Bomber on difficulty 7 or up. |
|
|
3. You Would Make A Good Substitute Teacher |
2.34 |
Win against Neinzul Youngster on any difficulty. |
|
|
3. You Would Make A Good Substitute Teacher |
2.36 |
Win against Neinzul Youngster on difficulty 7 or up. |
|
|
3. You Would Make A Good Substitute Teacher |
2.38 |
Win against Neinzul Youngster on difficulty 9 or up. |
|
|
3. Manifest Destiny |
2.30 |
Win with the Neinzul Preservation Warden minor faction enabled on any difficulty. |
|
|
3. End Of The Road |
2.24 |
Win with the Neinzul Roaming Enclaves minor faction enabled on any difficulty. |
|
|
3. Would You Like To Play A Game? |
2.33 |
Win with the Neinzul Rocketry Corps minor faction enabled on any difficulty. |
|
|
4. Neinzul Exterminator |
2.36 |
Win against Neinzul Nester on difficulty 7 or up. |
|
|
4. Neinzul Exterminator |
2.37 |
Win against Neinzul Nester on difficulty 9 or up. |
|
|
4. Hop, Skip, Boom |
2.36 |
Win against Warp Jumper on any difficulty. |
|
|
4. Hop, Skip, Boom |
2.37 |
Win against Warp Jumper on difficulty 7 or up. |
|
|
4. Hop, Skip, Boom |
2.37 |
Win against Warp Jumper on difficulty 9 or up. |
|
|
4. Gap-In-The-Wall'd |
2.30 |
Win a game with the Hybrid Hives Plot enabled on any difficulty. |
|
|
4. Should Have Stuck With The Emergent Stuff |
2.32 |
Win a game with the Advanced Hybrids Plot enabled on any difficulty. |
|
|
2. The Best Ice Cream |
2.17 |
Win against the "Vanilla" AI type on any difficulty. |
|
|
2. The Best Ice Cream |
2.28 |
Win against the "Vanilla" AI type on difficulty 7 or up. |
|
|
2. The Best Ice Cream |
2.35 |
Win against the "Vanilla" AI type on difficulty 9 or up. |
|
|
3. Lights out |
2.35 |
Win against the "Spireling" AI type on any difficulty. |
|
|
3. Lights out |
2.36 |
Win against the "Spireling" AI type on difficulty 7 or up. |
|
|
3. Lights out |
2.37 |
Win against the "Spireling" AI type on difficulty 9 or up. |
|
|
3. The Owners Were Home. Armed. |
2.34 |
Win against the "Thief" AI type on any difficulty. |
|
|
3. The Owners Were Home. Armed. |
2.35 |
Win against the "Thief" AI type on difficulty 7 or up. |
|
|
3. The Owners Were Home. Armed. |
2.37 |
Win against the "Thief" AI type on difficulty 9 or up. |
|
|
3. I Get By With A Little Help From My Friends |
2.44 |
Win a game with the Fallen Spire minor faction enabled after allying with the refugees but before building the Galactic Capitol. |
|
|
3. Coming In Through The Front Door |
2.50 |
Win a game with the Fallen Spire minor faction enabled after building the Galactic Capitol but without triggering the alternate victory condition. |
|
|
3. The Empire Struck Back |
2.43 |
Win a game with the Fallen Spire minor faction enabled, and win by the alternate victory condition. |
|
|
3. Civilians Tend To Get In The Way |
2.22 |
Win a game with the Spire Civilian Leaders minor faction enabled. |
|
|
4. The Best Bagel |
2.35 |
Win against the "Everything" AI type on any difficulty. |
|
|
4. The Best Bagel |
2.36 |
Win against the "Everything" AI type on difficulty 7 or up. |
|
|
4. The Best Bagel |
2.37 |
Win against the "Everything" AI type on difficulty 9 or up. |
|
|
4. Vengeance Is Not The Way |
2.36 |
Win against the "Retaliatory" AI type on any difficulty. |
|
|
4. Vengeance Is Not The Way |
2.37 |
Win against the "Retaliatory" AI type on difficulty 7 or up. |
|
|
4. Vengeance Is Not The Way |
2.38 |
Win against the "Retaliatory" AI type on difficulty 9 or up. |
|
|
4. Outsmarted |
2.36 |
Win against the "Crafty Spire" AI type on any difficulty. |
|
|
4. Outsmarted |
2.37 |
Win against the "Crafty Spire" AI type on difficulty 7 or up. |
|
|
4. Outsmarted |
2.37 |
Win against the "Crafty Spire" AI type on difficulty 9 or up. |
|
|
4. Extreme Failer |
2.36 |
Win against the "Extreme Raider" AI type on any difficulty. |
|
|
4. Extreme Failer |
2.37 |
Win against the "Extreme Raider" AI type on difficulty 7 or up. |
|
|
4. Extreme Failer |
2.38 |
Win against the "Extreme Raider" AI type on difficulty 9 or up. |
|
|
4. There Was A Bigger Hammer |
2.34 |
Win against the "Spire Hammer" AI type on any difficulty. |
|
|
4. There Was A Bigger Hammer |
2.36 |
Win against the "Spire Hammer" AI type on difficulty 7 or up. |
|
|
4. There Was A Bigger Hammer |
2.38 |
Win against the "Spire Hammer" AI type on difficulty 9 or up. |
|
|
4. Pushed Back Into The Sea |
2.34 |
Win a game with the Beachheads Plot enabled on any difficulty. |
|
|
5. I Have A Bad Feeling About This |
2.54 |
Complete the first "episode" of the Fallen Spire progression with 2 Diff 10 AIs and 8 Human Homeworlds. |
|
|
4. Neinzul Exterminator |
2.36 |
Win against Neinzul Nester on any difficulty. |
|
|
3. Pest Control |
2.37 |
Win against Neinzul Cluster Bomber on difficulty 9 or up. |
|
|
3. Derailed |
2.29 |
Win with the Astro Trains AI Plot enabled on any difficulty. |
|
|
2. Into The Shadows |
1.62 |
Be in a game with at least one player in the Champion or Normal+Champion role. |
|
|
2. Beginning Upon The Road |
1.79 |
Be in a game with a champion that is at least level 2. |
|
|
2. Experienced |
1.93 |
Be in a game with a champion that is at least level 10. |
|
|
2. What Will You Destroy? |
1.95 |
Be in a game where a Destroyer-size champion form is unlocked. |
|
|
2. Upgraded |
1.87 |
Spend unlock points to unlock at least one champion module upgrade. |
|
|
3. Veteren |
2.09 |
Be in a game with a champion that is at least level 20. |
|
|
3. Elite |
2.20 |
Be in a game with a champion that is at least level 30. |
|
|
3. So Many Ways To Die |
2.11 |
Be in a game where all four racial-tech-base champion forms are unlocked. |
|
|
3. That's A Big Ship |
2.11 |
Be in a game where a Cruiser-size champion form is unlocked. |
|
|
3. Fully Armed And Operational |
2.35 |
Unlock all four modular fortress designs. |
|
|
3. Specialist |
2.12 |
Unlock the MkV version of a champion module. |
|
|
3. Epsilon Eridani |
2.03 |
Be in a game where the Epsilon Eridani remnant triumphs over the Sorrow's Fang in their 1v1 nebula scenario. |
|
|
3. Free For All |
2.02 |
Be in a game where the Shattered Pillar Zenith survives the 3-way FFA nebula scenario with the Neinzul Astrids and the Dark Spire. |
|
|
3. Dysons Punched Out |
1.98 |
Be in a game where the Gray Spire survive the assault of the malfunctioning dyson gatlings in their 1v1 nebula scenario. |
|
|
3. Inmate Control |
2.09 |
Be in a game where the Neinzul Mourners succesfully quell the dimensional prison revolt in their nebula scenario. |
|
|
3. Get Thee Back Whence Thou Came! |
2.15 |
Be in a game where the Shattered Pillar Zenith repel the assualt of the Citadel Ascendant Zenith in their 1v1 nebula scenario. |
|
|
3. Appetite Control |
2.23 |
Be in a game where the In Memoriam Terra resistance manages to defeat the Ravenous Shadow in their 1v1 nebula scenario. |
|
|
3. Escalation |
2.31 |
Be in a game where your allies win the 2v2 nebula scenario. |
|
|
3. Standing Your Ground |
2.24 |
Be in a game where your allies win the 3v2 nebula scenario. |
|
|
3. Vengeance Denied |
2.33 |
Win with the Dark Spire minor faction (intensity >= 4) enabled on any difficulty. |
|
|
4. Heroic |
2.29 |
Be in a game with a champion that is at least level 40. |
|
|
4. Champion! |
2.33 |
Be in a game with a champion that is at least level 50. |
|
|
4. Good Grief |
2.23 |
Be in a game where a Battleship-size champion form is unlocked. |
|
|
4. Brawl Royale |
2.35 |
Be in a game where your allies win the 5v4 nebula scenario. |
|
|
4. Meddling Kids |
2.37 |
Win against the "Heroic" AI type on any difficulty. |
|
|
4. Score One For The Overlord |
2.37 |
Win against the "Heroic" AI type on difficulty 7 or up. |
|
|
4. Heroic Sacrifice |
2.38 |
Win against the "Heroic" AI type on difficulty 9 or up. |
|
|
4. I Didn't Vote For You! |
2.36 |
Win against the "Fortress King" AI type on any difficulty. |
|
|
4. The Violence Inherent In The System |
2.37 |
Win against the "Fortress King" AI type on difficulty 7 or up. |
|
|
4. Dethroned |
2.38 |
Win against the "Fortress King" AI type on difficulty 9 or up. |
|
|
5. Swiss Army Knife |
2.46 |
Be in a game where all champion module lines are unlocked to at least MkI. |
|
|
5. In Memoriam Terra |
2.44 |
Reach the champion-related secret "ending". |
|
|
2. Go Ahead, Try Honor |
2.24 |
Win against the "Chivalric" AI type on any difficulty. |
|
|
2. Back Stage Pass |
2.26 |
Win against the "Bouncer" AI type on any difficulty. |
|
|
3. Boom Booms |
2.36 |
Win against the "Artillerist" AI type on any difficulty. |
|
|
2. Out Jousted |
2.29 |
Win against the "Chivalric" AI type on difficulty 7 or up. |
|
|
2. Bounced Out |
2.31 |
Win against the "Bouncer" AI type on difficulty 7 or up. |
|
|
3. Carried A Bigger Stick |
2.36 |
Win against the "Artillerist" AI type on difficulty 7 or up. |
|
|
2. Chivalry Is, Indeed, Dead |
2.36 |
Win against the "Chivalric" AI type on difficulty 9 or up. |
|
|
2. Not On The List |
2.35 |
Win against the "Bouncer" AI type on difficulty 9 or up. |
|
|
3. Bombs Bursting In Air |
2.37 |
Win against the "Artillerist" AI type on difficulty 9 or up. |
|
|
3. That Means It Looks Good On The Wall, Right? |
2.37 |
Win against the "Exotic" AI type on any difficulty. |
|
|
3. Join The Army, They Said |
2.36 |
Win against the "Reservist" AI type on any difficulty. |
|
|
4. Dodge Roll |
2.37 |
Win against the "Vorpal" AI type on any difficulty. |
|
|
3. Probably Should Have Stuck With The Waves |
2.37 |
Win against the "Exotic" AI type on difficulty 7 or up. |
|
|
3. See The World, They Said |
2.36 |
Win against the "Reservist" AI type on difficulty 7 or up. |
|
|
4. No Snicker-Snack For You |
2.38 |
Win against the "Vorpal" AI type on difficulty 9 or up. |
|
|
3. More Like "Extinct" |
2.38 |
Win against the "Exotic" AI type on difficulty 9 or up. |
|
|
3. I'd Rather Be Sailing |
2.39 |
Win against the "Reservist" AI type on difficulty 9 or up. |
|
|
4. Sorry, I'm Actually A Construct |
2.38 |
Win against the "Vorpal" AI type on difficulty 9 or up. |
|
|
4. You Mad Bro? |
2.36 |
Win against the "Vengeful" AI type on any difficulty. |
|
|
4. In Its Native Habitat... |
2.37 |
Win against the "Vicious Exotic" AI type on any difficulty. |
|
|
4. Chill Out |
2.37 |
Win against the "Vengeful" AI type on difficulty 7 or up. |
|
|
4. Mind The Fangs |
2.38 |
Win against the "Vicious Exotic" AI type on difficulty 7 or up. |
|
|
4. Anger Only Clouds The Mind |
2.39 |
Win against the "Vengeful" AI type on difficulty 9 or up. |
|
|
4. That Beast Was Dynamite(-d)! |
2.38 |
Win against the "Vicious Exotic" AI type on difficulty 9 or up. |
|
|
4. The Hunter Became The Hunted |
2.37 |
Win a game with the Hunter Plot enabled (at at least intensity 4 of 10) on any difficulty. |
|
|
4. Blood In The Water |
2.38 |
Win a game with the Shark-A Plot enabled (at at least intensity 4 of 10) on any difficulty. |
|
|
4. We're Good Chums Now |
2.37 |
Win a game with the Shark-B Plot enabled (at at least intensity 4 of 10) on any difficulty. |
|
|
5. Plasma Rifles At Dawn |
2.28 |
Win a game with the Showdown Devices minor faction enabled on any difficulty. |
|
|
5. Boom! Problem Solved |
2.58 |
Destroy an AI Homeworld with a Nomad Planet. |
|
|
4. Imitators Will Be Shot |
2.39 |
Win against the "Mime" AI type on any difficulty. |
|
|
4. Flattery Will Get You Nowhere |
2.39 |
Win against the "Mime" AI type on difficulty 7 or up. |
|
|
4. Never Trust A Mime |
2.40 |
Win against the "Mime" AI type on difficulty 9 or up. |
|
|
4. Enough With The Guardians Already |
2.40 |
Win against the "Vanguard" AI type on any difficulty. |
|
|
4. Guard This! |
2.40 |
Win against the "Vanguard" AI type on difficulty 7 or up. |
|
|
4. Time To Hire Better Security |
2.40 |
Win against the "Vanguard" AI type on difficulty 9 or up. |
|
|
4. Enough With The Starships Already |
2.39 |
Win against the "Starship Fanatic" AI type on any difficulty. |
|
|
4. Try Smaller Ships Next Time |
2.40 |
Win against the "Starship Fanatic" AI type on difficulty 7 or up. |
|
|
4. They're Just Bigger Targets, You Know |
2.40 |
Win against the "Starship Fanatic" AI type on difficulty 9 or up. |
|
|
2. You Should Have Known This Wouldn't End Well |
2.30 |
Win against the "Cowardly" AI type on any difficulty. |
|
|
2. Stand And Fight Like A... A... Well, You Get The Idea |
2.34 |
Win against the "Cowardly" AI type on difficulty 7 or up. |
|
|
2. Bravely Ran Away |
2.37 |
Win against the "Cowardly" AI type on difficulty 9 or up. |
|
|
4. Keep Your Core Guard Posts To Yourself |
2.39 |
Win against the "Brutal" AI type on any difficulty. |
|
|
4. Nobody Likes A Bully |
2.39 |
Win against the "Brutal" AI type on difficulty 7 or up. |
|
|
4. I'll Show You Brutal |
2.40 |
Win against the "Brutal" AI type on difficulty 9 or up. |
|
|
3. Stand Still So I Can Hit You! |
2.38 |
Win against the "Kite Flier" AI type on any difficulty. |
|
|
3. Struck By Lightning |
2.38 |
Win against the "Kite Flier" AI type on difficulty 7 or up. |
|
|
3. Danced Like A Butterfly, Stung By A Nuke |
2.39 |
Win against the "Kite Flier" AI type on difficulty 9 or up. |
|
|
4. The Powers Of Two Were Not Enough |
2.40 |
Win against the "Quadratic" AI type on any difficulty. |
|
|
4. Equated With Dead |
2.40 |
Win against the "Quadratic" AI type on difficulty 7 or up. |
|
|
4. Math Hurts |
2.40 |
Win against the "Quadratic" AI type on difficulty 9 or up. |
|
|
4. Two Can Play At Disproportionate Response |
2.38 |
Win against the "Overreactive" AI type on any difficulty. |
|
|
4. There's Probably Medication For That |
2.38 |
Win against the "Overreactive" AI type on difficulty 7 or up. |
|
|
4. Dude, It Was Just A Fleet Wipe |
2.40 |
Win against the "Overreactive" AI type on difficulty 9 or up. |
|
|
4. Go Ahead, Strike First. I'll Strike Last. |
2.38 |
Win a game with the Preemption Plot enabled (on at least intensity 4 of 10) on any difficulty. |
|
|
4. Wandering Where We Will |
2.33 |
Win a game with the Nomad Planets Faction enabled (on at least intensity 4 of 10) on any difficulty. |
|
|
4. Well, I Guess That Would Do It |
2.52 |
Win a game via the Exodian Blade Faction's alternate victory condition, on any difficulty. |