]> Achievement Stats » Profiles » pb » Unlocking history » DROD: Journey to Rooted Hold

Unlocking history of pb for DROD: Journey to Rooted Hold RSS feed

Filter by time period

From // ::

To // ::

Game Achievement Points Unlocked
The Locked Room Mystery The Locked Room Mystery 1.27 07/15/2017 04:53:57
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
Only Passin' Through Only Passin' Through 1.11 07/14/2017 03:56:54
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
Slayer of Slayers Slayer of Slayers 1.27 07/13/2017 03:23:54
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
A True Warrior Uses His Sword A True Warrior Uses His Sword 1.11 07/12/2017 04:16:46
(JtRH) L20:2N - Clear the room without setting off any bombs
Walk Through the Storm Walk Through the Storm 1.33 07/12/2017 03:27:35
(JtRH) L20:2W - Clear the room without stabbing any tar or mud
Down, Along, Up, in That Order Down, Along, Up, in That Order 1.14 07/11/2017 04:41:42
(JtRH) L19:2N1W - Take the southern passage first to clear the room
Snakes on a Euclidean Plane Snakes on a Euclidean Plane 1.14 07/11/2017 04:31:32
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
Charge of the Smite Brigade Charge of the Smite Brigade 1.23 07/11/2017 04:20:02
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
The Red Snake of Courage The Red Snake of Courage 1.20 07/09/2017 19:07:28
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
Great Snakes! Great Snakes! 1.20 07/09/2017 18:22:13
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
Cunning as a Serpent Cunning as a Serpent 1.20 07/09/2017 17:56:24
(JtRH) L15:1S1W - Enter from the North and clear the room
Relentless Pursuit Relentless Pursuit 1.19 07/09/2017 17:40:48
(JtRH) L13:3N1E - Trap the Goblin King
Clash on the Big Bridge Clash on the Big Bridge 1.23 07/09/2017 04:48:12
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
Abstinence Abstinence 1.17 07/09/2017 04:04:06
(JtRH) L15:1S4E - Clear the room without using the decoy potion
Wub is All Around Wub is All Around 1.17 07/09/2017 03:26:55
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
The Honest Smitemaster The Honest Smitemaster 1.25 07/09/2017 03:00:50
(JtRH) L15:1N3E - Clear the room without placing any decoys
Deja Vu Deja Vu 1.19 07/08/2017 04:16:30
(JtRH) L14:2N3W - Clear the room by turn 30
Clear as Mud Clear as Mud 1.22 07/08/2017 04:13:13
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
Stuck in the Mud Stuck in the Mud 1.19 07/08/2017 03:28:27
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
Getting to the Heart of the Matter Getting to the Heart of the Matter 1.25 07/07/2017 04:16:52
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
Never Turn Your Back Never Turn Your Back 1.19 07/07/2017 03:20:24
(JtRH) L13:2N1E - Clear the room without turning your sword
Patrick's Puzzle Patrick's Puzzle 1.31 07/06/2017 04:49:39
(JtRH) L12:2N2E - Clear all tar
Clean Sweep Clean Sweep 1.31 07/06/2017 03:42:04
(JtRH) L12:1E - Clear all tar
Tar Fugue Tar Fugue 1.22 07/05/2017 02:23:48
(JtRH) L12:1N - Clear the room without turning your sword
Peaceful Coexistence Peaceful Coexistence 1.11 07/04/2017 03:37:08
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
Gordian Knot Gordian Knot 1.10 07/04/2017 03:31:18
(JtRH) L11:5N - Clear the room without stepping on a fuse
He Outlived His Usefulness He Outlived His Usefulness 1.23 07/04/2017 02:34:49
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
Tar Toccata Tar Toccata 1.14 07/03/2017 05:15:47
(JtRH) L10:2E - Clear the room of tar without turning your sword
One Orb to Rule Them All One Orb to Rule Them All 1.22 07/03/2017 03:55:59
(JtRH) L9:1S1W - Clear the room, striking only one orb
You Chose... Poorly You Chose... Poorly 1.14 12/17/2016 01:51:51
(JtRH) L8:3S1E - Enter from the North and clear the room
Toys in Their Boxes Toys in Their Boxes 1.05 12/08/2016 02:02:58
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
Follow the Arrow Follow the Arrow 1.03 12/04/2016 02:57:26
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
Visibly Invisible Visibly Invisible 1.08 11/29/2016 02:34:07
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
Lend a Helping Hook Lend a Helping Hook 1.25 11/29/2016 02:21:52
(JtRH) L6:1S1E - Complete the room without turning your sword
Steady as a Rock Steady as a Rock 1.33 11/28/2016 02:29:30
(JtRH) L6:4N1E - Clear the room without turning your sword
Alone Among the Stones Alone Among the Stones 1.01 11/28/2016 01:56:10
(JtRH) L6:3N3E - Clear the room without using Halph
Everyone Loves a Wubba Everyone Loves a Wubba 1.04 11/27/2016 04:47:33
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
Bottom to Top Cleaning Bottom to Top Cleaning 1.08 11/25/2016 02:51:42
(JtRH) L4:1N2E - Enter from the South and clear the room
Like Roaches in a Trap Like Roaches in a Trap 0.99 11/25/2016 02:26:40
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
Fight Them on the Trapdoors Fight Them on the Trapdoors 1.20 11/25/2016 02:19:44
(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors
The Steady Smitemaster The Steady Smitemaster 1.27 11/23/2016 02:40:00
(JtRH) L4:1E - Clear the room without turning your sword
Free and Equal Free and Equal 1.19 11/22/2016 02:14:46
(JtRH) L3:3N3W - Clear the room without striking the orb
Two Wrongs Make a Right Two Wrongs Make a Right 1.19 11/22/2016 01:54:45
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
Westward Ho! Westward Ho! 1.14 11/22/2016 01:43:21
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
Unnecessary Complications Unnecessary Complications 1.11 11/22/2016 01:21:55
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
Dungeon Economics Dungeon Economics 0.99 11/22/2016 00:58:05
(JtRH) L2:3E - Clear the room without using the eastern orb
Another Useless Orb Another Useless Orb 0.97 11/22/2016 00:52:30
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
Clearing the Arena Clearing the Arena 1.09 11/22/2016 00:43:26
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
V for Victory V for Victory 1.10 11/21/2016 23:51:05
(JtRH) L1:6N5W - Clear the room without standing on a tunnel
Making an Impression Making an Impression 0.96 11/21/2016 23:39:51
(JtRH) L1:2N3W - Clear the room without using a tunnel
Don't Turn from the Task Don't Turn from the Task 1.11 11/21/2016 23:35:08
(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb
A Cat and Roach Game A Cat and Roach Game 0.92 11/21/2016 23:32:15
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room

Locked achievements

Game Achievement Points
Escapology Escapology 1.27
(JtRH) L7:1E - Enter from the West or North and reach the stairs
Wake Me Up Before You Go Wake Me Up Before You Go 1.25
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
Where Have All the Serpents Gone? Where Have All the Serpents Gone? 1.22
(JtRH) L8:5S - Clear the room without striking the orb
The Mountain Comes to Mahomet The Mountain Comes to Mahomet 1.16
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
The Abyss Gazes Also The Abyss Gazes Also 1.31
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
Ready for the Guests Ready for the Guests 1.38
(JtRH) L14:3N3W - Clear all mud by turn 900
Keep Away from the Edge Keep Away from the Edge 1.29
(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor
But Four's a Crowd But Four's a Crowd 1.14
(JtRH) L17:3N1E - Clear the room using only three decoy potions
A View from Above A View from Above 1.25
(JtRH) L17:2N1E - Enter from the North and clear the room
Stuck in the Middle with You Stuck in the Middle with You 1.27
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
Finish What You Start Finish What You Start 1.23
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
Sometimes That's the Best Kind of Help Sometimes That's the Best Kind of Help 1.33
(JtRH) L18:1S2W - Clear the room without using Halph
Avoid the Squeeze Avoid the Squeeze 1.38
(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door
A Monster Made of Eyes A Monster Made of Eyes 1.22
(JtRH) L22:3N3W - Take the western route and clear the room
Smart, but Not Smart Enough Smart, but Not Smart Enough 1.38
(JtRH) L22:3N - Enter from the South and clear the room
Beethro Has a Brain Too Beethro Has a Brain Too 1.25
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
Many Feet Make Light Work Many Feet Make Light Work 1.52
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
Buridan's Decoy Buridan's Decoy 1.35
(JtRH) L23:1W - Clear the room using only two decoy potions
Bright Eyes Bright Eyes 1.35
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
Mother of Some Roaches Mother of Some Roaches 1.22
(JtRH) L24:1S - Clear the room without striking the orb
The Decoy is a Decoy The Decoy is a Decoy 1.29
(JtRH) L24:1S1E - Clear the room without using the decoy potion
It's All Over Now, Baby Blue It's All Over Now, Baby Blue 1.35
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
Master of the Blade Master of the Blade 1.38
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
The Better Part of Valour The Better Part of Valour 1.49
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
Putting That Aside... Putting That Aside... 1.35
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
Save the Best for Last Save the Best for Last 1.33
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
One-Man Army One-Man Army 1.38
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
Repairing a Broken Dream Repairing a Broken Dream 1.40
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
Complete Complete "Journey to Rooted Hold" 1.16
JtRH: Saw the ending and credits
Master Master "Journey to Rooted Hold" 1.31
JtRH: Completed the hold and cleared all secret rooms

Achievement Stats 1.23-dev
Executed 4 queries
1068.73 KiB memory usage
20 crawler available

Legal notice Privacy
Privacy Policy
Powered by Steam