Jogo |
Conquista |
Pontos |
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Complete "The City Beneath" |
1,41 |
TCB: Saw the ending and credits |
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|
Master "The City Beneath" |
1,52 |
TCB: Completed the hold and cleared all secret rooms |
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Just Call Me "Mario" |
1,24 |
(TCB) Take care of the plumbing problem Under the Library (City:5N3E) |
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Looking Out for Number One |
1,36 |
(TCB) Receive a promotion |
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Brotherly Understanding |
1,49 |
(TCB) Tell the searching brother about everything |
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I Got a Name |
1,29 |
(TCB) Get an official name from the Naming Office |
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The Dark Side of Town |
1,43 |
(TCB) Find the secret dark side of The City |
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Patron of the Arts |
1,09 |
(TCB) Attend the theater |
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|
Five Slayers (My Brain Hurts a Lot) |
1,52 |
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win |
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Back to the Past |
1,52 |
(TCB) Revisit the Entrance room of JtRH:L25 |
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Whodunnit? |
1,49 |
(TCB) Activate the cutscene in The Fork after murdering 186th Guide |
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All Around the Watchtower |
1,49 |
(TCB) TU:1N2E - Guide the roach around the outside of the square to clear the room |
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Slayer on a Hot Tile Roof |
1,38 |
(TCB) DU:4E - Clear the room without letting the Slayer die |
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Ring of Briar |
1,43 |
(TCB) UtL:1N4W - Reach the eastern exit |
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Power Grab |
1,26 |
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room |
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A Room of Two Halves |
1,29 |
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor |
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Simple Addition |
1,33 |
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes |
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I See You Standing on the Other Side |
1,31 |
(TCB) EC:2W - Clear the room without letting the Slayer die |
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Chasm of No Return |
1,33 |
(TCB) EC:2E - Clear the room without moving any platforms from east to west |
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All in the Same Boat |
1,29 |
(TCB) EC:1S2W - Clear the room without using the northern platform |
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Who Wants to Be the Guy? |
1,59 |
(TCB) TV:1N - Die in the last cutscene |
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A Legend in His Own Time |
1,41 |
(TCB) TV: Eavesdrop on a bedtime story |
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The Play's the Thing |
1,52 |
(TCB) D: Listen to the guards at the castle |
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Slaughter by the Water |
1,43 |
(TCB) D:2S1W - Kill all the guards |
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Changing of the Guards |
1,49 |
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously) |
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So Much for Stealth |
1,33 |
(TCB) KDND:1E - Clear the room, killing the SW roach queen first |
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Holding the Line |
1,41 |
(TCB) RD:3S4E - Clear the room without going further west than the second checkpoint |
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The Longest Flight |
1,36 |
(TCB) RD:4S6E - Destroy all bombs before killing the roach |
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What Did I Come Back For, Anyway? |
1,43 |
(TCB) HV:1W - Backtrack through the cleared room without striking the orb |
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The Stronger We Our Bridges Do Build |
1,43 |
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge |
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Adder Subtracter |
1,36 |
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room |
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Smash and Grab |
1,31 |
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room |
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Muddying the Waters |
1,52 |
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room |
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Knowing is Half the Battle |
1,36 |
(TCB) The Patronage: Find and talk to the Patrons |
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Fancy Meeting You Down Here |
1,33 |
(TCB) DAA: Speak with Halph, then leave the room |
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Decoy Double Cross |
1,43 |
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room |
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Architect of Her Own Downfall |
1,36 |
(TCB) Talk to Veemis |
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Divide and Conquer |
1,33 |
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room |
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Now You See Him... |
1,36 |
(TCB) OBG:1S - Clear the room without drinking the invisibility potion |
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Bullet Time, with Swords |
1,46 |
(TCB) PH:4N - Clear the room without drinking the speed potion |
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Snap, Crackle and Pop |
1,36 |
(TCB) PH:3N1W - Clear the room using only three bombs |
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Keeping a Steady Keel |
1,38 |
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token |
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Snakes and Ladders |
1,36 |
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room |
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|
Did You Just Punch Out Cthulhu? |
1,38 |
(TCB) I:AGV:4N - Kill all the aumtlich by stepping |
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|
Killer Rabbit in the Headlights |
1,43 |
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first |
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|
Hero of Another Story |
1,41 |
(TCB) FR: Speak with Tendry |
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|
He Died a Free Monster |
1,41 |
(TCB) FR:4N1W - Clear the room without dropping both trapdoors |
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Fifty Ways to Leave Your Wubba |
1,52 |
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate |
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Mirror Symmetry |
1,49 |
(TCB) FR:1N1W - Clear the room without moving the mirror |
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You Watch My Back... |
1,49 |
(TCB) FD:2N3W - Clear the northern half of the room first |
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|
The Seven Dials Mystery |
1,52 |
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room |
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|
No Giant Leaps for Mankind |
1,38 |
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between |
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Don't Wake the Sleeping Giant |
1,46 |
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant |
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A Small Man Among Giants |
1,46 |
(TCB) RH:1N1E - Clear the room without using a tunnel |
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Unarmed and Dangerous |
1,49 |
(TCB) RH:3E - Clear the room without regaining your sword |
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We Must Cultivate Our Garden |
1,43 |
(TCB) AF:2N - Spawn a gel baby on the western pressure plate |
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Fair and Square |
1,56 |
(TCB) AF:2N2E - While clearing the room, no goblin may step on a force arrow, or step on a yellow door again after coming out |
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|
Jack of All Tarstuffs |
1,56 |
(TCB) AF:1S1E - Clear all tarstuff, without dropping all trapdoors |
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Honest Toil |
1,43 |
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token |
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|
A Bridge Too Far |
1,49 |
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time |
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|
Shutting the Stable Door |
1,49 |
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once |
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|
The School of Hard Taps |
1,56 |
(TCB) LP:2N1E - Don't tap the westernmost door to clear the room |
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A Little Learning is a Dangerous Thing |
1,43 |
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block |
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|
Smitemastermind |
1,56 |
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room |
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|
Suburban Smitemastery |
1,64 |
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W) |
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|
Light Armor |
1,41 |
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room |
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|
Not Without Honor in His Own Country |
1,41 |
(TCB) Reach the raft without having killed any Dugandite guards |