Game |
Achievement |
Points |
|
|
This sure ain't Kansas |
1.07 |
You came round in a really strange institution… |
|
|
Respect for protocol |
1.16 |
You managed to leave the clinic's psychiatric ward. |
|
|
No time to lose! |
1.21 |
You fled the clinic and saved the tribe from great peril. |
|
|
The castle |
1.27 |
You've reached Valsembor despite your pursuer… and the red tape! |
|
|
Steiner family |
1.30 |
You and the Youkols can count on new allies in Valsembor. |
|
|
Mechanical awakening |
1.34 |
Your efforts have restored a mechanical masterpiece to working order. |
|
|
20,000 leagues under the lake |
1.38 |
You took the plunge for the good of the migration… |
|
|
Colonel, are you receiving me? Over. |
1.36 |
You showed the soldiers that cunning is always better than force. |
|
|
The long goodbye |
1.36 |
You enabled the Youkol migration to set off again. |
|
|
We're going to need a bigger boat |
1.38 |
The redemption of a great sailor saved you from a legendary assailant. |
|
|
XZ2000... 2.0 |
1.40 |
You took the advice of an injured ally. |
|
|
The Community of the ostrich |
1.41 |
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate. |
|
|
I is somebody else |
1.42 |
Admit it: you didn't see that one coming… |
|
|
O spirits, are you there? |
1.47 |
The spirits have given you their blessing… and quite a trip! |
|
|
What counts is not the destination… |
1.45 |
You've completed this part of your journey… But what does the future hold in store for you? |
|
|
One flew over the nut-job's nest |
1.17 |
Pass your medical visit. |
|
|
Crime and punishment |
1.35 |
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. |
|
|
Lobbyist |
1.36 |
Get your old reflexes back to make an elected official give in. |
|
|
I am legend |
1.42 |
See beneath the surface to convince a survivor to help you. |
|
|
The Valsembor horror |
1.46 |
Listen to two people tell you the story of a local legend. |
|
|
Valsemborgate |
1.67 |
Find out about the region's dark past. |
|
|
Cassandra |
1.80 |
Prove to the clinic staff that you're right despite everything. |
|
|
Tripping |
1.54 |
Receive an old friend's congratulations by helping him before he asks you to. |
|
|
Anything goes |
1.54 |
You set off a strange migratory mechanism without being asked to do a thing… |
|
|
The scriptwriter's nightmare |
1.37 |
While exploring, perform 5 optional actions that influence your progress. |
|
|
Grumpy old... |
1.83 |
Get rebuffed three times by the same character. |
|
|
A little tenderness, maybe...? |
1.78 |
Tell one of your traveling companions how much you like them three times. |
|
|
You call that cheating...? |
1.56 |
Find 15 points on interest in items in your inventory. |
|
|
Time to collect your thoughts |
1.31 |
Think twice before speaking. |
|
|
Martingale |
1.43 |
During a discussion, use an irrefutable argument that you obtained by exploring. |
|
|
Friends for life |
1.30 |
Become friends with two of the clinics old hands. |
|
|
Turning the tables |
1.70 |
Admit you like it… |
|
|
Brave… in good time! |
1.70 |
Receive an elected official's moral support. |
|
|
Available brainwidth |
1.52 |
You've preserved an ally's cultural integrity… |
|
|
Ironic, ain't it? |
1.83 |
Admit you've wanted to ever since you left Valadilène… |
|
|
A word to the wise… |
1.52 |
When solving a puzzle, find what's needed the first time around. |
|
|
Master locksmith |
1.60 |
When solving a puzzle, make a perfect duplicate on the first try. |
|
|
Ice breaker |
1.83 |
When solving a puzzle, start the mechanism you're asked to without stalling a single time. |
|
|
Raiders of the lost temple |
1.77 |
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations. |
|
|
Mobile communication |
1.45 |
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand. |