Juego |
Logro |
Puntos |
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Canyon Pass |
0,66 |
Find the three animal tokens to unlock the Ceremonial Gate. |
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Ritual Chamber |
0,67 |
Ritual Chamber |
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Quetzal Aflame |
0,69 |
Set the quetzal aflame to discover a secret path. |
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Across the Chasm |
0,69 |
Venture across a deep gorge on a rickety rope bridge. |
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Amateur Collector |
0,65 |
Gather five collectibles in Episode One. |
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Zealot Collector |
0,67 |
Gather 30 collectibles in Episode One. |
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Attention to Detail |
1,08 |
Gather all the collectibles in Episode One. |
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Aderan Paragon |
0,98 |
Complete all of Episode One without using the Hint Button. |
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Dear Diary |
0,65 |
Use the Journal. |
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Mad Tapper |
0,87 |
Receive the rapid-tap warning in a Hidden Object scene three times. |
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Focused Mind |
0,78 |
Solve all the minigames in Episode One without skipping. |
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Patience Is a Virtue |
0,89 |
Complete Episode Two without receiving a rapid-tap warning. |
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Master Puzzler |
0,87 |
Complete Episode Two using the Hint Button no more than five times. |
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It's Not Just a Toy |
0,70 |
Find a use for the kaleidoscope. |
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Memories of Amaro |
0,70 |
Observe a childhood memory of Jane and her grandfather, Amaro. |
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Why Did It Have to Be Bees? |
0,70 |
Chase away the bees and enter the mysterious Aderan city. |
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Trials and Tribulations |
0,73 |
Complete the Aderan trials of strength, intelligence, and faith. |
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Page Flipper |
1,40 |
Revisit each page of the Journal. |
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The Life Cycle |
0,72 |
Properly place the missing items on six statues. |
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Hidden Object Master |
1,24 |
Find every item in a Hidden Object scene in under 30 seconds. |
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Catalog of Wonders |
1,33 |
Find all 45 hidden collectibles in Episode Two. |
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Casual Collector |
0,71 |
Find more than half of the hidden collectibles in Episode Two. |
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Date with Destiny |
0,74 |
Enter the Great Hall and speak with the Elders. |
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So Close |
0,72 |
Arrive at the tower where Jane believes Amaro is located. |
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Missed It by That Much |
1,27 |
Build the tower of stones on the far-right platform in the strength trial. |
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The Glow |
0,72 |
Pour the glowing mixture into the base of the sundial. |
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Escape Artist |
0,76 |
Fashion a crude rope and escape through a crack in the floor. |
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Snake Charmer |
0,76 |
Chase snakes away from the clogged water channel. |
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Surface Dweller |
0,76 |
Escape the Aderan underground and make it back to the surface. |
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Pulse Perfection |
1,10 |
Miss no more than three taps while shifting the boulder in the cave pool. |
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Steam Punk |
0,76 |
Obscure the stone mask's vision in the bath house. |
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Glyph Master |
0,77 |
Use the key glyphs to open the door to Amaro's Tower. |
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Aderan Intuition |
1,00 |
Complete Episode 3: Escape Into Light without using a single hint. |
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The Tower |
0,77 |
Find your way into Amaro's tower. |
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Bookworm |
0,77 |
Enter Amaro's hidden library. |
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Invisible Reader |
0,77 |
Reveal the contents of the secret note inside Amaro's library. |
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We Have Liftoff |
0,79 |
Build Amaro's flying machine and escape the tower. |
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Master Cartographer |
1,27 |
Find all landmarks through the observatory telescope in under two minutes. |
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Master Astronomer |
1,14 |
Line up all the planets in the celestial observatory in 15 moves or less. |
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Thanks for Flying Adera Airlines |
0,79 |
Make a successful emergency landing in your glider. |
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Home Away From Home |
0,79 |
Discover Amaro's secret workshop behind the waterfall. |
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The Plot Thickens |
0,79 |
Discover the encapsulation cocoon in Amaro's testing chamber. |
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Knight Champion |
1,01 |
Complete the Knight's Tour chess puzzle in Amaro's cave without undoing a single move. |
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I've Seen This Symbol Before... |
1,60 |
Examine seven symbols of Adera in Part 1 of the episode. |
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Race to the Finish |
0,80 |
Escape the abandoned plaza and make your way into the jungle. |
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A Little Help From My Friends |
0,80 |
Find the Radicals' hidden camp and make your introductions. |
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No Node Left Behind |
1,37 |
Complete the Blue Grotto orb game without losing a single node to an orange sphere. |
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Tap Tap Tap |
1,40 |
Pop 20 bubbles in the Orb Shifting game within the Jungle Cavern. |
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Bridge Builder |
1,30 |
Complete the Vine Bridge game in only six moves. |
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Modern Art |
0,82 |
Repair the glass mural and open the path to the corrupted swamp. |
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Orb-Colored Glasses |
0,83 |
Unlock the orb's ability to see through illusions and take it for a test drive. |
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Grandfather? Grandfather! |
0,83 |
Reunite with Amaro. |
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Family Moment |
0,83 |
Find the picture of Jane’s mother. |
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I’ve Definitely Seen This Before |
1,33 |
Examine ten symbols of Adera in Part 2 of the episode. |
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Balance Has Been Restored |
0,83 |
Stop the Elders' plot and save the Aderans from encapsulation. |
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Fire Wire |
1,45 |
Complete the Glider Wire Puzzle and the Radicals’ Camp Wire Puzzle in less than one minute each. |
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Blackout |
1,37 |
Fill every available space in all three levels of the Wire Puzzle on the falling glider. |
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Labyrinth Leader |
1,27 |
Complete the Maze Puzzle in the Great Hall with only 10 maze rotations. |