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Unlocking history of Bad and At Peace for Pamali: Indonesian Folklore Horror RSS feed

1.3 hours playing time on record

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Game Achievement Points Unlocked
Overslept Overslept 0.69 12/30/2018 20:28:45
Sleeping and ruining the three day plan.
Hiding is Gold Hiding is Gold 1.00 12/30/2018 20:24:36
Hiding until morning is probably better for health.

Locked achievements

Game Achievement Points
Get Out Get Out 0.85
Escaping at the very first chance.
Abort and Abandon Abort and Abandon 0.96
Leaving the house and all of the memory inside without a second glance.
Financially Stable Financially Stable 1.01
Selling the house albeit with regrets of losing everything about his family.
Escape Safely Escape Safely 1.10
Getting out from the house safely.
Lingering Spirit Lingering Spirit 1.32
Leaving the house with the lingering spirit around.
Sold with Complaints Sold with Complaints 1.62
Selling the house with complaints about the supernatural entity that resides there.
Hard Bargain Hard Bargain 1.41
Having a hard bargain, but thankfully the house is finally sold.
Committing A Fraud Committing A Fraud 1.55
Telling lies to the buyer to have the highest bargain.
Nostalgic Trip Nostalgic Trip 1.47
Having a nostalgic trip by recalling the old moments in the house.
Living Together Living Together 1.02
Staying together with her as a family once more.
Get Complaint Get Complaint 1.28
Getting complaint from the next residents of the house.
Unlucky Jaka Unlucky Jaka 1.00
Deciding to just live in the house because the house cannot be sold.
Courage Test Site Courage Test Site 1.62
Turning the house into a courage test site for a reality TV show.
Finish What You've Started Finish What You've Started 1.65
Leaving the offering ritual unfinished and running away cowardly.
Escaping Her Wrath Escaping Her Wrath 1.72
Running away from her wrath when it is very close to just sell it away.
Such a Waste Such a Waste 1.65
Ending up not selling the house, letting it be.
Realistic Way of Thinking Realistic Way of Thinking 1.72
Thinking that selling the house is not possible in your current state.
Perhaps Not Perhaps Not 1.72
Realizing that what matter the most is just cleaning the house up.
Leaving a Mess Behind Leaving a Mess Behind 1.38
Letting the house in a mess, dirty and haunted.
Not Now Not Now 1.36
Selling the house hastily resulting nothing.
Rest in Peace: The White Lady Rest in Peace: The White Lady 0.94
Giving Nenden a chance to be at peace in the afterlife.
Start a New Journey, but.. Start a New Journey, but.. 1.52
Getting married using the family ring, even though it feels wrong.
Following Dad's Path Following Dad's Path 1.17
Ending up working at Dad's old plantation.
Followed by Her Followed by Her 1.41
Getting followed by The White Lady for taking her beloved possession.
Seeking a Shaman Seeking a Shaman 1.30
Seeking a help from a shaman to make Nenden rest in peace.
Overdosed Overdosed 0.98
Taking drugs to be together again, but it's not your time yet.
Destroyer! Destroyer! 1.07
Disrespecting the tree and those who live there.
A Mistake Can't be Undone A Mistake Can't be Undone 1.28
Giving rude remarks about her possession.
Embracing New Power Embracing New Power 0.98
Acquiring a new shamanic power.
Under Fire Under Fire 1.57
Leaking gas ends up in great fire.
Bolster of Doom Bolster of Doom 1.23
Calling something it's not and triggering some other folks.
Badmouthing Baby Badmouthing Baby 1.39
Getting shocked in the middle of hiding..
Disrespectful Mouth Disrespectful Mouth 1.34
Being locked in the wardrobe and can't get out.

Achievement Stats 1.22
Executed 4 queries
635.60 KiB memory usage
20 crawler available

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