Game |
Achievement |
Points |
|
|
An unexpected find. |
1.30 |
Find an old ring. |
|
|
An announcement. |
1.24 |
Read an announcement. |
|
|
A conversation. |
1.28 |
Eavesdrop on a conversation. |
|
|
Information collector. |
1.29 |
Discover more about the announcement from a citizen. |
|
|
Fortune’s favorite. |
1.36 |
Win a dice game. |
|
|
The chamberlain. |
1.17 |
Get acquainted with Abu Ali. |
|
|
The priest. |
1.21 |
Meet Gorro. |
|
|
Nature's creation. |
1.16 |
Visit a beautiful grotto. |
|
|
Little beasts. |
1.28 |
Find a lair of subterranean dwellers. |
|
|
Collapse. |
1.26 |
Find a tunnel blocked by stones. |
|
|
Precipice. |
1.26 |
Find a tunnel that ends with a precipice. |
|
|
Stone jaws. |
1.23 |
Find a tunnel with a "fanged maw." |
|
|
Bruised forehead. |
1.23 |
Even in a dark cave there is someone who'll take care of you. |
|
|
A sack covered in red stains. |
1.26 |
Get a reward from Abu Ali for the job. |
|
|
Cryptozoologist. |
1.28 |
Find and catch the monster. |
|
|
The creature's vengeance. |
1.32 |
Become the involuntary accomplice of a monster. |
|
|
The tear of the beast. |
1.32 |
See how it cries. |
|
|
Thief. |
1.35 |
Steel something valuable from the priest. |
|
|
Honest buyer. |
1.36 |
Pay the priest for the merchandise. |
|
|
Another exotic animal. |
1.36 |
Outsmart the priest. |
|
|
Frightened hostess. |
1.36 |
Frighten the hostess of the tavern. |
|
|
The bargain. |
1.37 |
Sell the old ring at the highest price. |
|
|
Beast's drawing. |
1.35 |
Look carefully at the drawing carved on the wooden floor. |
|
|
Magic amulet. |
1.32 |
Give the villain a powerful artifact. |
|
|
Adversarial interrogation. |
1.25 |
Scare the chamberlain. |
|
|
Lion's liver. |
1.36 |
Outdrink the chamberlain. |
|
|
Romantic night. |
1.27 |
Spend a night with a beautiful girl. |
|
|
Sly mercenary. |
1.33 |
Keep the mighty artifact to yourself. |
|
|
Key to victory. |
1.27 |
Beat the villain with his own weapon. |
|
|
Shine of a coin. |
1.31 |
Go after the money. |
|
|
Cunning plan. |
1.36 |
Think up where to get the coin. |
|
|
Universal quantifier. |
1.38 |
Get all achievements. |
|
|
Escape. |
1.31 |
Allow yourself to drink some more wine. |
|
|
Inglorious ending. |
1.31 |
Read the announcement all about you. |
|
|
Luck. |
1.34 |
Frighten your opponent. |
|
|
Dangerous adornment. |
1.28 |
Find out what happened to the merchant who you sold the medallion. |
|
|
Suspicious load. |
1.35 |
Don't show what you've got in the sack. |
|
|
Beastly deception. |
1.36 |
The monster roars and you feel yourself tricked. |
|
|
Overconfidence. |
1.34 |
Do not underestimate your opponent. |
|
|
Illiteracy. |
1.32 |
Sometimes it is vital to know how to read. |
|
|
Your choice. |
1.32 |
Choose gold. |
|
|
Defeat. |
1.33 |
Try to fight your opponent only with the sword. |
|
|
Lust for profit. |
1.37 |
Stay sharp and be careful looking for an expensive trinket. |
|
|
Killing monsters. |
1.24 |
Kill the monster in the cave. |
|
|
Main menu |
1.08 |
Visit the main menu screen |