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Unlocking history of Rongo Matane for Reus RSS feed

37.5 hours playing time on record

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Game Achievement Points Unlocked
1-Hour Challenge: Bronze 1-Hour Challenge: Bronze 2.03 07/08/2013 22:30:58
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Bronze Forest Challenge: Bronze 2.08 07/08/2013 22:30:56
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver Forest Challenge: Silver 2.15 07/08/2013 22:30:55
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Utopia Utopia 1.99 07/08/2013 17:36:36
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Universal Healthcare Universal Healthcare 2.05 07/08/2013 17:03:09
Have humans complete a Hospital Project.
Currency Currency 1.04 07/07/2013 22:46:08
Have humans complete a Customs House Project.
Diverse Town Diverse Town 2.00 07/02/2013 13:44:32
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Industrial Revolution Industrial Revolution 1.95 06/30/2013 21:45:48
Finish an Era with a total of 2000 Tech in Use.
Canyon City Canyon City 1.85 06/30/2013 21:36:32
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Mass Production Mass Production 2.04 06/30/2013 21:36:30
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Navigation Navigation 1.75 06/30/2013 20:42:28
Have humans complete a Lighthouse Project.
Paradise Island Paradise Island 1.77 06/30/2013 15:15:24
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Royalty Royalty 2.00 06/30/2013 15:15:23
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Treasury Treasury 1.90 06/30/2013 15:15:22
Finish an Era with a Village with 1000 Wealth in Use.
Machinery Machinery 2.06 06/30/2013 15:10:41
Have humans complete a Factory Project.
Fantastic View Fantastic View 1.79 06/30/2013 13:36:40
Have humans complete a Nature Park Project.
Ancient Civilization Ancient Civilization 1.99 06/30/2013 12:22:59
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
First World First World 1.94 06/30/2013 11:46:03
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Grand Era Grand Era 1.89 06/30/2013 11:46:01
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Modern Banking Modern Banking 1.93 06/30/2013 11:46:00
Finish an Era with 1000 Wealth in Use from Villages.
Overgrowth Overgrowth 1.87 06/30/2013 11:45:59
Finish an Era with 2000 Food in Use from Villages.
Peaceful Peaceful 1.91 06/30/2013 11:45:57
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Superior Vitality Superior Vitality 1.82 06/30/2013 11:45:56
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Survivor Survivor 1.51 06/30/2013 11:45:54
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Pinnacle of Culture Pinnacle of Culture 2.09 06/30/2013 11:44:13
Have humans complete an Opera Project.
Advanced World Advanced World 1.69 06/30/2013 00:54:48
Finish an Era with at least 1000 Tech being Used by Villages.
Great Era Great Era 1.73 06/30/2013 00:54:46
Finish an Era with 3500 Prosperity.
Modern Agriculture Modern Agriculture 1.92 06/30/2013 00:54:45
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Modern Physics Modern Physics 2.01 06/30/2013 00:54:44
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Nuclear Energy Nuclear Energy 1.88 06/30/2013 00:54:42
Finish an Era with a Village with 1000 Tech in Use.
Modern Medicine Modern Medicine 1.48 06/30/2013 00:03:51
Have humans complete an Apothecary Project.
Entertainment Entertainment 1.46 06/29/2013 23:40:59
Have humans complete a Circus Project.
Questionable Ethics Questionable Ethics 1.15 06/29/2013 23:17:09
Have humans complete a Mad Scientist Project.
Hunter Community Hunter Community 1.53 06/29/2013 22:33:47
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Divided Planet Divided Planet 1.61 06/29/2013 20:49:21
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Feudalism Feudalism 0.92 06/29/2013 20:17:14
Have humans complete a Mill Project.
Abundant World Abundant World 1.54 06/29/2013 19:31:19
Finish an Era with at least 1000 Food being used by Villages.
Capital Capital 1.38 06/29/2013 19:31:18
Finish an Era with a Village which has 650 Village Prosperity.
Fantastic Era Fantastic Era 1.36 06/29/2013 19:31:17
Finish an Era with 1600 Prosperity.
Golden Era Golden Era 1.46 06/29/2013 19:31:15
Finish an Era with 2000 Prosperity.
Great Vitality Great Vitality 1.49 06/29/2013 19:31:14
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Harbor Town Harbor Town 1.53 06/29/2013 19:31:13
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Legendary Warriors Legendary Warriors 1.42 06/29/2013 19:31:11
Finish an Era with a Village which has at least 6 War Markers.
Mountain Town Mountain Town 1.60 06/29/2013 19:31:10
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Noble Noble 1.97 06/29/2013 19:31:09
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Overpopulation Overpopulation 1.55 06/29/2013 19:31:07
Finish an Era with a Village which has 1000 Prosperity.
Prince of Orange Prince of Orange 1.83 06/29/2013 19:31:06
Finish an Era with a Village with 1000 Food in Use.
Rich World Rich World 1.59 06/29/2013 19:31:05
Finish an Era with at least 1000 Wealth being used by Villages.
Superior Development Superior Development 1.75 06/29/2013 19:31:03
Finish the Third Era with at least 1 Upgraded Great Project.
Violent Victory Violent Victory 1.61 06/29/2013 19:31:02
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
World Economy World Economy 1.58 06/29/2013 19:31:00
Finish an Era with at least 3 Completed Great Projects.
Long Live the King! Long Live the King! 2.05 06/29/2013 18:51:58
Have humans complete a Castle Project.
Colonization Colonization 1.40 06/29/2013 18:21:09
Have humans complete a Hamlet Project.
Alloys Alloys 1.53 06/29/2013 18:17:12
Have humans complete a Blast Furnace Project.
Geology Geology 1.05 06/29/2013 17:55:57
Have humans complete a Geologist Project.
Après-Ski Après-Ski 1.76 06/29/2013 17:53:33
Have humans complete a Tavern Project.
Fresh Mountain Air Fresh Mountain Air 1.58 06/29/2013 16:58:12
Have humans complete a Mountain Lodge Project.
Theocracy Theocracy 1.12 06/29/2013 16:42:35
Have humans complete a Sacrifice Altar Project.
Chosen People Chosen People 0.94 06/29/2013 14:18:08
Finish an Era with only one Village which has 175 Prosperity.
Desert City Desert City 1.37 06/29/2013 13:35:33
Finish an Era with a Desert Village which has 500 Village Prosperity.
Desert Town Desert Town 1.17 06/29/2013 13:35:31
Finish an Era with a Desert Village which has 300 Village Prosperity.
Farming Community Farming Community 1.52 06/29/2013 13:35:30
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Fiscal-Military State Fiscal-Military State 1.16 06/29/2013 13:35:29
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Level 3 Level 3 1.26 06/29/2013 13:35:28
Achieved Level 3.
Forest City Forest City 1.33 06/29/2013 13:35:26
Finish an Era with a Forest Village which has 500 Village Prosperity.
Venture Capital Venture Capital 1.41 06/29/2013 13:26:01
Have humans complete a Bank Project.
Education Education 0.95 06/29/2013 13:24:46
Have humans complete a University Project.
Alchemy Alchemy 1.00 06/29/2013 11:13:43
Have humans complete an Alchemist Project.
Traditional Medicine Traditional Medicine 0.68 06/29/2013 11:05:17
Have humans complete a Druid Project.
Aristocracy Aristocracy 0.97 06/29/2013 10:59:23
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Mining Community Mining Community 1.51 06/29/2013 10:59:22
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Trade Route Trade Route 1.00 06/29/2013 10:43:16
Have humans complete a Market Project.
Commerce Commerce 0.68 06/29/2013 10:31:41
Have humans complete a Trader Project.
Booming Era Booming Era 1.23 06/29/2013 10:23:56
Finish an Era with 1200 Prosperity.
Developing Era Developing Era 1.11 06/29/2013 10:23:54
Finish an Era with 800 Prosperity.
Fishing Village Fishing Village 1.02 06/29/2013 10:23:53
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Forest Town Forest Town 1.14 06/29/2013 10:23:52
Finish an Era with a Forest Village which has 300 Village Prosperity.
Great Development Great Development 1.24 06/29/2013 10:23:50
Finish an Era with a Completed Great Project.
Specialization Specialization 0.68 06/29/2013 10:23:49
Finish an Era with a completed upgraded Project.
Specialized Economy Specialized Economy 1.06 06/29/2013 10:23:48
Finish an Era with 3 completed upgraded Projects.
Swamp City Swamp City 1.37 06/29/2013 10:23:46
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Swamp Town Swamp Town 1.18 06/29/2013 10:23:45
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Vibrant Era Vibrant Era 1.16 06/29/2013 10:23:44
Finish an Era with 1000 Prosperity.
Vitality Vitality 1.00 06/29/2013 10:23:42
Finish an Era with a village which has at least 50 of each Resource.
Theology Theology 1.02 06/29/2013 10:16:57
Have humans complete a Temple Project.
Astronomy Astronomy 1.44 06/29/2013 10:09:34
Have humans complete an Observatory Project.
Shipwrighting Shipwrighting 1.21 06/29/2013 09:58:55
Have humans complete a Harbor Project.
Construction Construction 1.07 06/29/2013 09:46:10
Have humans complete a Workshop Project.
Sailing Sailing 1.06 06/29/2013 09:40:34
Complete a Fishing Docks Project.
Calendar Calendar 0.89 06/29/2013 09:34:39
Have humans complete a Plantation Project.
Level 2 Level 2 0.90 06/29/2013 09:17:20
Achieved level 2.
Civilized Civilized 0.92 06/29/2013 09:17:19
Finish an Era with a Village which has 250 Prosperity.
Classical Era Classical Era 0.76 06/28/2013 23:36:13
Finish an Era with 450 Prosperity.
Post-Classical Era Post-Classical Era 0.95 06/28/2013 23:36:11
Finish an Era of 30 minutes with 600 Prosperity.
Swamp Tribe Swamp Tribe 0.60 06/28/2013 23:36:10
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Agriculture Agriculture 0.89 06/28/2013 23:03:58
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Desert Tribe Desert Tribe 0.68 06/28/2013 23:03:57
Finish an Era with a Desert Village which has 100 Village Prosperity.
Forest Tribe Forest Tribe 0.61 06/28/2013 23:03:56
Finish an Era with a Forest Village which has 100 Village Prosperity.
Genesis Era Genesis Era 0.61 06/28/2013 23:03:54
Finish an Era with 250 Prosperity.
Physics Physics 0.92 06/28/2013 23:03:53
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Metal Casting Metal Casting 0.65 06/28/2013 22:37:37
Have humans complete a Metal Casting Project.
A New Threat A New Threat 0.44 06/28/2013 18:39:08
Finish the third Era.
Writing Writing 0.39 06/28/2013 18:26:04
Have humans complete a School Project.
A New Beginning A New Beginning 0.30 06/28/2013 18:19:35
Finish the second Era.
Paganism Paganism 0.30 06/28/2013 18:19:10
Have humans complete a Shrine Project.
Farming Farming 0.27 06/28/2013 18:06:23
Have humans complete a Granary Project.
The First Era The First Era 0.22 06/28/2013 17:57:46
Finish the first Era.

Locked achievements

Game Achievement Points
Fascism Fascism 1.45
Have humans complete a Barracks Project.
Lords of the Sea Lords of the Sea 2.05
Have humans complete an Island Town Project.
Scientific Method Scientific Method 1.95
Have humans complete a Laboratory Project.
Market Revolution Market Revolution 2.03
Have humans complete a Multinational Project.
Genesis Titan Genesis Titan 2.22
Complete all orginal developments and projects.
Famous Victor Famous Victor 1.73
Have humans complete a Historic Point Project.
For the Gods For the Gods 2.05
Have humans complete a Monument Project.
1-Hour Challenge: Silver 1-Hour Challenge: Silver 2.13
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold 1-Hour Challenge: Gold 2.17
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold Forest Challenge: Gold 2.19
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze Desert Challenge: Bronze 2.11
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver Desert Challenge: Silver 2.17
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold Desert Challenge: Gold 2.19
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Bronze Swamp Challenge: Bronze 2.13
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver Swamp Challenge: Silver 2.18
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold Swamp Challenge: Gold 2.20
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Achievement Stats 1.22
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756.40 KiB memory usage
20 crawler available

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