Game |
Achievement |
Points |
|
|
The New Adventure |
0.83 |
Reached the first crossroads. |
|
|
The Four Crossroads |
1.30 |
Reached the four major crossroads. |
|
|
The People of the North |
1.58 |
Reached every village. |
|
|
My Goal |
1.57 |
Completed the personal goal of their journey. |
|
|
The Full Set |
1.93 |
Gained access to every potion and powder as a scholar. |
|
|
The Great Wealth |
1.94 |
Gathered 100 dragon bones. |
|
|
The Armorer |
2.01 |
Became an expert in armor repairing. |
|
|
The Survivor |
1.58 |
Survived more battles than most travelers. |
|
|
The Faithfull |
1.70 |
Relied on their faith during their journey. |
|
|
The Faithless |
1.86 |
Abandoned their faith during their journey. |
|
|
The Bestiary |
1.51 |
Gained insight into methods of defending themselves from beasts. |
|
|
The Breaker |
2.35 |
Wasted no time on getting in "the right way". |
|
|
The Liar |
2.03 |
Never hesitated to use lies for their own gain. |
|
|
The Copper Vein |
1.64 |
Found the copper vein. |
|
|
The Eastern Path |
1.54 |
Managed to make the eastern path safer. |
|
|
The Fisher |
1.80 |
Caught 10 fish with traps. |
|
|
Ready For Action |
1.84 |
Became as prepared to combat as one can be. |
|
|
The Gossiper |
1.90 |
No secret was safe with them. |
|
|
The Coast |
1.35 |
Reached the sea. |
|
|
The Shortcut |
1.99 |
Uncovered the entire road through the heart of the woods. |
|
|
The Bed Connoisseur |
2.12 |
Slept in every possible area. |
|
|
The Forager |
1.67 |
Foraged 12 bunches of wild plants. |
|
|
The Explorer |
1.83 |
Thoroughly searched every ruin they could find. |
|
|
The Labyrinth |
1.60 |
Found Asterion. |
|
|
The Hideout |
1.51 |
Found the bandits' camp. |
|
|
The Egoist |
2.12 |
Ate The Seed. Because why not. |
|
|
The Savior |
1.52 |
Sacrificed The Seed to help others. |
|
|
The Hidden Village |
1.58 |
Reached The Tribe of The Green Mountain. |
|
|
The Token of Appreciation |
1.69 |
Became an ally of Howler's Dell. |
|
|
The Library |
1.57 |
Reached the caves of the monastery. |
|
|
The Murderer |
2.40 |
Took the life of another human. |
|
|
The Inquisitor |
1.63 |
Stopped the necromancers. |
|
|
Too Much Of A Good Thing |
2.09 |
Flooded the market with healing potions. |
|
|
The Conspirator |
2.35 |
Joined forces with a malefactor. |
|
|
The Judge |
1.74 |
Brought a malefactor to justice. |
|
|
The Gentle Heart |
2.25 |
Showed mercy to many beasts and animals. |
|
|
The Deal With The Enchantress |
1.65 |
Was tasked with taking The Golem Glove to the city. |
|
|
The Guts |
1.73 |
Was brave enough to tell Glaucia the truth. |
|
|
The Roadwarden |
1.56 |
Completed their mission. |
|
|
The Colonizer |
1.83 |
Succeeded a bit too much. |
|
|
The Bright Night |
1.59 |
Protected the north from the undead. |
|
|
The Traitor |
2.77 |
Gave up on their mission. |
|
|
The Freedom Seeker |
2.85 |
Helped the tribes find strength in working together. |