Game |
Achievement |
Points |
|
|
A Most Valuable Institution |
0.78 |
The press is a most valuable institution, if you only know how to use it. |
|
|
Brother's Keeper |
1.29 |
Kill Garrett Finch through light-eating. |
|
|
Building Bridges |
0.94 |
One man can bridge two worlds. |
|
|
Daring Escape |
0.69 |
Never underestimate a former soldier. |
|
|
Deception at the Temple |
1.44 |
Teach the healer spycraft. |
|
|
For Want of a Nail |
1.24 |
Foil the Rising by disrupting communications. |
|
|
Healer |
0.87 |
Embrace your heritage. |
|
|
Infiltration |
0.78 |
Penetrate to the center of the Professor's lair. |
|
|
Labor Reform |
0.89 |
A steady hand on the rudder turns the ship. |
|
|
Long Live His Highness |
0.82 |
The Crown Prince is in danger. |
|
|
Marching on Its Stomach |
1.01 |
Foil the Rising by contaminating the food supply. |
|
|
Mercia Falls |
1.07 |
Mercia falls to Vlask. |
|
|
Mid-air Repair |
0.56 |
Can you repair the plummeting dirigible? |
|
|
One Man's Life |
0.50 |
Save the life of an injured comrade. |
|
|
Sanctifier |
1.00 |
The Sun Temples police their own. |
|
|
The Greater Good |
1.26 |
Sometimes one man must be sacrificed for the good of many. |
|
|
The Monster in the Mirror |
1.03 |
Give in to your darkest desires. Become your worst fear. |
|
|
The Shot Heard Round the Empire |
1.29 |
Foil the Rising with a single shot. |
|
|
The Taste of Blood |
0.76 |
How far will you go to save yourself? |
|
|
The Watcher on the Walls |
0.71 |
The Vlaskesari are marching on Mercia. |
|
|
Uncompromising |
0.91 |
Remain true to your principles in the face of death. |
|
|
Vigilante |
1.12 |
Someone has to clean up the East End. |
|
|
Yours Truly, Jack the Ripper |
1.20 |
They'll never suspect. |
|
|
A Bird in Flight |
1.09 |
Allow Garrett Finch to escape. |
|
|
A Bird in the Hand |
1.37 |
Capture Garrett Finch. |
|
|
A Life for a Life |
1.57 |
You know the price you have to pay. |
|
|
Balance of Power |
0.78 |
The government and the Resistance will balance each other's excesses. |
|
|
Blood Sacrifice |
1.20 |
How far will you go to save someone else? |
|
|
Brothers in Arms |
1.20 |
The ties that bind. |
|
|
Callahan's Mythmaker |
1.32 |
The stories we tell shape the world. |
|
|
Destruction in Bretagne |
1.07 |
To make an omelet, you must break an egg. |
|
|
Eliminate the Impossible |
0.62 |
Whatever remains must be the truth. |
|
|
Enemy of the State |
0.96 |
Face to face with a dangerous criminal, what will you do? |
|
|
Fencing Salon |
0.69 |
Some battles are fought with words and innuendo instead of blades. |
|
|
Fight Them Til We Can't |
1.10 |
Resist the Vlaski occupation of Mercia. |
|
|
Freedom Fighter |
1.02 |
Join the rebellion. |
|
|
Hearth & Home |
0.77 |
Happily ever after means different things to different people. |
|
|
Hero of the Press |
0.81 |
Every disaster needs a hero. |
|
|
Lone Wolf |
1.57 |
Follow only your conscience. |
|
|
Love & War |
1.07 |
Star-crossed lovers. |
|
|
My Enemy's Enemy |
0.95 |
Danger makes strange bedfellows. |
|
|
No Lives Lost |
1.06 |
Can you get everyone safely off the plummeting dirigible? |
|
|
Primum Non Nocere |
1.18 |
End the cholera epidemic with minimal casualties. |
|
|
Recovery |
1.16 |
It takes courage to turn aside from a disastrous path. |
|
|
Return to Goráska |
1.03 |
Danger calls you back to the warfront. |
|
|
Shades of Gray |
0.73 |
A private investigator does not always work within the law. |
|
|
Steam & Sorcery |
1.14 |
A light-eater threatens the East End. |
|
|
Tables Turned |
1.03 |
Captured and helpless, how much can you learn? |
|
|
Taggart's Mythmaker |
1.00 |
The stories we tell shape the world. |
|
|
The Bard's Weapon |
0.88 |
Foil the Rising through storytelling. |
|
|
The Empire's Man |
0.81 |
Return to the fold. |
|
|
The Prime Minister's Honor |
1.10 |
Scandal threatens the Empire. |
|
|
The Prime Minister's Dishonor |
0.84 |
Craft a scandal to threaten the Empire. |
|
|
Walked Away |
1.44 |
Enough is enough. |
|
|
Winter Soldier |
1.16 |
Brainwashed into Arthur Woodward's light-eater army. |
|
|
Wolf in Sheep's Clothing |
0.90 |
One of these people is not what they seem… |
|
|
Woodward's Mythmaker |
1.00 |
The stories we tell shape the world. |